}
}
+void TestGraphicsController::GenerateTextureMipmaps(const Graphics::Texture& texture)
+{
+ mCallStack.PushCall("GenerateTextureMipmaps", "");
+
+ auto gfxTexture = Uncast<TestGraphicsTexture>(&texture);
+ mGl.BindTexture(gfxTexture->GetTarget(), 0);
+ mGl.GenerateMipmap(gfxTexture->GetTarget());
+}
+
bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil)
{
TraceCallStack::NamedParams namedParams;