auto buffer = bindings.standaloneUniformsBufferBinding;
// based on reflection, issue gl calls
- buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program));
+ buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program), bindings.standaloneUniformsBufferBinding);
break;
}
case CommandType::BIND_SAMPLERS: