Fix incorrect calc of GetHeightForWidth in TextLabel
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / test-graphics-controller.cpp
index c42d372..6a8eab4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,6 +24,7 @@
 #include "test-graphics-render-target.h"
 #include "test-graphics-sampler.h"
 #include "test-graphics-shader.h"
+#include "test-graphics-sync-object.h"
 #include "test-graphics-texture.h"
 
 #include <dali/integration-api/gl-defines.h>
@@ -77,7 +78,7 @@ std::ostream& operator<<(std::ostream& o, const Graphics::TextureCreateInfo& cre
     << " usageFlags:" << std::hex << createInfo.usageFlags
     << " data:" << std::hex << createInfo.data
     << " dataSize:" << std::dec << createInfo.dataSize
-    << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr;
+    << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr.Get();
   return o;
 }
 
@@ -176,7 +177,6 @@ std::ostream& operator<<(std::ostream& o, const Graphics::FramebufferCreateInfo&
   return o;
 }
 
-
 int GetNumComponents(Graphics::VertexInputFormat vertexFormat)
 {
   switch(vertexFormat)
@@ -379,12 +379,154 @@ GLenum GetBlendOp(Graphics::BlendOp blendOp)
     case Graphics::BlendOp::MAX:
       op = GL_MAX;
       break;
-
-      // @todo Add advanced blend equations
+    case Graphics::BlendOp::MULTIPLY:
+    {
+      op = GL_MULTIPLY;
+      break;
+    }
+    case Graphics::BlendOp::SCREEN:
+    {
+      op = GL_SCREEN;
+      break;
+    }
+    case Graphics::BlendOp::OVERLAY:
+    {
+      op = GL_OVERLAY;
+      break;
+    }
+    case Graphics::BlendOp::DARKEN:
+    {
+      op = GL_DARKEN;
+      break;
+    }
+    case Graphics::BlendOp::LIGHTEN:
+    {
+      op = GL_LIGHTEN;
+      break;
+    }
+    case Graphics::BlendOp::COLOR_DODGE:
+    {
+      op = GL_COLORDODGE;
+      break;
+    }
+    case Graphics::BlendOp::COLOR_BURN:
+    {
+      op = GL_COLORBURN;
+      break;
+    }
+    case Graphics::BlendOp::HARD_LIGHT:
+    {
+      op = GL_HARDLIGHT;
+      break;
+    }
+    case Graphics::BlendOp::SOFT_LIGHT:
+    {
+      op = GL_SOFTLIGHT;
+      break;
+    }
+    case Graphics::BlendOp::DIFFERENCE:
+    {
+      op = GL_DIFFERENCE;
+      break;
+    }
+    case Graphics::BlendOp::EXCLUSION:
+    {
+      op = GL_EXCLUSION;
+      break;
+    }
+    case Graphics::BlendOp::HUE:
+    {
+      op = GL_HSL_HUE;
+      break;
+    }
+    case Graphics::BlendOp::SATURATION:
+    {
+      op = GL_HSL_SATURATION;
+      break;
+    }
+    case Graphics::BlendOp::COLOR:
+    {
+      op = GL_HSL_COLOR;
+      break;
+    }
+    case Graphics::BlendOp::LUMINOSITY:
+    {
+      op = GL_HSL_LUMINOSITY;
+      break;
+    }
   }
   return op;
 }
 
+struct GLCompareOp
+{
+  constexpr explicit GLCompareOp(Graphics::CompareOp compareOp)
+  {
+    switch(compareOp)
+    {
+      case Graphics::CompareOp::NEVER:
+        op = GL_NEVER;
+        break;
+      case Graphics::CompareOp::LESS:
+        op = GL_LESS;
+        break;
+      case Graphics::CompareOp::EQUAL:
+        op = GL_EQUAL;
+        break;
+      case Graphics::CompareOp::LESS_OR_EQUAL:
+        op = GL_LEQUAL;
+        break;
+      case Graphics::CompareOp::GREATER:
+        op = GL_GREATER;
+        break;
+      case Graphics::CompareOp::NOT_EQUAL:
+        op = GL_NOTEQUAL;
+        break;
+      case Graphics::CompareOp::GREATER_OR_EQUAL:
+        op = GL_GEQUAL;
+        break;
+      case Graphics::CompareOp::ALWAYS:
+        op = GL_ALWAYS;
+        break;
+    }
+  }
+  GLenum op{GL_LESS};
+};
+
+struct GLStencilOp
+{
+  constexpr explicit GLStencilOp(Graphics::StencilOp stencilOp)
+  {
+    switch(stencilOp)
+    {
+      case Graphics::StencilOp::KEEP:
+        op = GL_KEEP;
+        break;
+      case Graphics::StencilOp::ZERO:
+        op = GL_ZERO;
+        break;
+      case Graphics::StencilOp::REPLACE:
+        op = GL_REPLACE;
+        break;
+      case Graphics::StencilOp::INCREMENT_AND_CLAMP:
+        op = GL_INCR;
+        break;
+      case Graphics::StencilOp::DECREMENT_AND_CLAMP:
+        op = GL_DECR;
+        break;
+      case Graphics::StencilOp::INVERT:
+        op = GL_INVERT;
+        break;
+      case Graphics::StencilOp::INCREMENT_AND_WRAP:
+        op = GL_INCR_WRAP;
+        break;
+      case Graphics::StencilOp::DECREMENT_AND_WRAP:
+        op = GL_DECR_WRAP;
+        break;
+    }
+  }
+  GLenum op{GL_KEEP};
+};
 
 class TestGraphicsMemory : public Graphics::Memory
 {
@@ -442,18 +584,17 @@ public:
 };
 
 TestGraphicsController::TestGraphicsController()
-: mCallStack(true, "TestGraphicsController."),
-  mCommandBufferCallStack(true, "TestCommandBuffer."),
-  mFrameBufferCallStack(true, "TestFrameBuffer.")
+: mCallStack(false, "TestGraphicsController."),
+  mCommandBufferCallStack(false, "TestCommandBuffer."),
+  mFrameBufferCallStack(false, "TestFrameBuffer.")
 {
   mCallStack.Enable(true);
   mCommandBufferCallStack.Enable(true);
   auto& trace = mGl.GetTextureTrace();
   trace.Enable(true);
-  trace.EnableLogging(true);
+  trace.EnableLogging(false);
 }
 
-
 void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
 {
   TraceCallStack::NamedParams namedParams;
@@ -532,11 +673,14 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
       }
       case CommandType::BIND_UNIFORM_BUFFER:
       {
-        auto& bindings = cmd.data.bindUniformBuffers;
-        auto  buffer   = bindings.standaloneUniformsBufferBinding;
+        if(currentPipeline)
+        {
+          auto& bindings = cmd.data.bindUniformBuffers;
+          auto  buffer   = bindings.standaloneUniformsBufferBinding;
 
-        // based on reflection, issue gl calls
-        buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program));
+          // based on reflection, issue gl calls
+          buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program), bindings.standaloneUniformsBufferBinding);
+        }
         break;
       }
       case CommandType::BIND_SAMPLERS:
@@ -546,45 +690,45 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
       case CommandType::BIND_PIPELINE:
       {
         currentPipeline = Uncast<TestGraphicsPipeline>(cmd.data.bindPipeline.pipeline);
-
-        // Bind framebuffer if different. @todo Move to RenderPass
-        auto framebuffer = currentPipeline->framebufferState.framebuffer;
-        if(framebuffer && framebuffer != currentFramebuffer)
-        {
-          auto graphicsFramebuffer = Uncast<TestGraphicsFramebuffer>(framebuffer);
-          graphicsFramebuffer->Bind();
-        }
-        else
-        {
-          if(currentFramebuffer)
-            currentFramebuffer->Bind();
-          else
-            mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
-        }
         BindPipeline(currentPipeline);
         break;
       }
+      case CommandType::DRAW_NATIVE:
+      {
+        auto info = &cmd.data.draw.drawNative.drawNativeInfo;
+        CallbackBase::ExecuteReturn<bool>(*info->callback, info->userData);
+        break;
+      }
       case CommandType::DRAW:
       {
-        mGl.DrawArrays(GetTopology(currentPipeline->inputAssemblyState.topology),
-                       0,
-                       cmd.data.draw.draw.vertexCount);
+        if(currentPipeline)
+        {
+          mGl.DrawArrays(GetTopology(currentPipeline->inputAssemblyState.topology),
+                         0,
+                         cmd.data.draw.draw.vertexCount);
+        }
         break;
       }
       case CommandType::DRAW_INDEXED:
       {
-        mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
-                         static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
-                         GL_UNSIGNED_SHORT,
-                         reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+        if(currentPipeline)
+        {
+          mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
+                           static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
+                           GL_UNSIGNED_SHORT,
+                           reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+        }
         break;
       }
       case CommandType::DRAW_INDEXED_INDIRECT:
       {
-        mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
-                         static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
-                         GL_UNSIGNED_SHORT,
-                         reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+        if(currentPipeline)
+        {
+          mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
+                           static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
+                           GL_UNSIGNED_SHORT,
+                           reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+        }
         break;
       }
       case CommandType::SET_SCISSOR:
@@ -620,12 +764,88 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
         mGl.Viewport(rect.x, rect.y, rect.width, rect.height);
         break;
       }
+
+      case CommandType::SET_COLOR_MASK:
+      {
+        // Set all channels to the same mask
+        const bool mask = cmd.data.colorMask.enabled;
+        mGl.ColorMask(mask, mask, mask, mask);
+        break;
+      }
+      case CommandType::CLEAR_STENCIL_BUFFER:
+      {
+        mGl.Clear(GL_STENCIL_BUFFER_BIT);
+        break;
+      }
+      case CommandType::CLEAR_DEPTH_BUFFER:
+      {
+        mGl.Clear(GL_DEPTH_BUFFER_BIT);
+        break;
+      }
+
+      case CommandType::SET_STENCIL_TEST_ENABLE:
+      {
+        if(cmd.data.stencilTest.enabled)
+        {
+          mGl.Enable(GL_STENCIL_TEST);
+        }
+        else
+        {
+          mGl.Disable(GL_STENCIL_TEST);
+        }
+        break;
+      }
+
+      case CommandType::SET_STENCIL_FUNC:
+      {
+        mGl.StencilFunc(GLCompareOp(cmd.data.stencilFunc.compareOp).op,
+                        cmd.data.stencilFunc.reference,
+                        cmd.data.stencilFunc.compareMask);
+        break;
+      }
+
+      case CommandType::SET_STENCIL_WRITE_MASK:
+      {
+        mGl.StencilMask(cmd.data.stencilWriteMask.mask);
+        break;
+      }
+      case CommandType::SET_STENCIL_OP:
+      {
+        mGl.StencilOp(GLStencilOp(cmd.data.stencilOp.failOp).op,
+                      GLStencilOp(cmd.data.stencilOp.depthFailOp).op,
+                      GLStencilOp(cmd.data.stencilOp.passOp).op);
+        break;
+      }
+
+      case CommandType::SET_DEPTH_COMPARE_OP:
+      {
+        mGl.DepthFunc(GLCompareOp(cmd.data.depth.compareOp).op);
+        break;
+      }
+      case CommandType::SET_DEPTH_TEST_ENABLE:
+      {
+        if(cmd.data.depth.testEnabled)
+        {
+          mGl.Enable(GL_DEPTH_TEST);
+        }
+        else
+        {
+          mGl.Disable(GL_DEPTH_TEST);
+        }
+        break;
+      }
+      case CommandType::SET_DEPTH_WRITE_ENABLE:
+      {
+        mGl.DepthMask(cmd.data.depth.writeEnabled);
+        break;
+      }
+
       case CommandType::EXECUTE_COMMAND_BUFFERS:
       {
         // Process secondary command buffers
         for(auto& buf : cmd.data.executeCommandBuffers.buffers)
         {
-          ProcessCommandBuffer(*static_cast<TestGraphicsCommandBuffer*>(buf));
+          ProcessCommandBuffer(*Uncast<TestGraphicsCommandBuffer>(buf));
         }
         break;
       }
@@ -681,17 +901,48 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
               const auto& depthStencil = renderPass->attachments.back();
               if(depthStencil.loadOp == Graphics::AttachmentLoadOp::CLEAR)
               {
+                mGl.DepthMask(true);
+                uint32_t depthClearColor = 0u;
+                if(clearValues.size() == renderPass->attachments.size())
+                {
+                  depthClearColor = clearValues.back().depthStencil.depth;
+                }
+                mGl.ClearDepthf(depthClearColor);
                 mask |= GL_DEPTH_BUFFER_BIT;
               }
               if(depthStencil.stencilLoadOp == Graphics::AttachmentLoadOp::CLEAR)
               {
+                uint32_t stencilClearColor = 0u;
+                if(clearValues.size() == renderPass->attachments.size())
+                {
+                  stencilClearColor = clearValues.back().depthStencil.stencil;
+                }
+                mGl.ClearStencil(stencilClearColor);
+                mGl.StencilMask(0xFF); // Clear all the bitplanes (assume 8)
                 mask |= GL_STENCIL_BUFFER_BIT;
               }
             }
 
             if(mask != 0)
             {
-              mGl.Clear(mask);
+              // Test scissor area and RT size
+              const auto& area = cmd.data.beginRenderPass.renderArea;
+              if(area.x == 0 &&
+                 area.y == 0 &&
+                 renderTarget &&
+                 area.width == renderTarget->mCreateInfo.extent.width &&
+                 area.height == renderTarget->mCreateInfo.extent.height)
+              {
+                mGl.Disable(GL_SCISSOR_TEST);
+                mGl.Clear(mask);
+              }
+              else
+              {
+                mGl.Enable(GL_SCISSOR_TEST);
+                mGl.Scissor(cmd.data.beginRenderPass.renderArea.x, cmd.data.beginRenderPass.renderArea.y, cmd.data.beginRenderPass.renderArea.width, cmd.data.beginRenderPass.renderArea.height);
+                mGl.Clear(mask);
+                mGl.Disable(GL_SCISSOR_TEST);
+              }
             }
           }
           else
@@ -703,6 +954,11 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
       }
       case CommandType::END_RENDER_PASS:
       {
+        if(cmd.data.endRenderPass.syncObject != nullptr)
+        {
+          auto syncObject = Uncast<TestGraphicsSyncObject>(cmd.data.endRenderPass.syncObject);
+          syncObject->InitializeResource(); // create the sync object.
+        }
         break;
       }
     }
@@ -767,6 +1023,9 @@ void TestGraphicsController::BindPipeline(TestGraphicsPipeline* pipeline)
   {
     mGl.Disable(GL_BLEND);
   }
+
+  auto* program = static_cast<const TestGraphicsProgram*>(pipeline->programState.program);
+  mGl.UseProgram(program->mImpl->mId);
 }
 
 /**
@@ -775,9 +1034,11 @@ void TestGraphicsController::BindPipeline(TestGraphicsPipeline* pipeline)
  */
 void TestGraphicsController::PresentRenderTarget(Graphics::RenderTarget* renderTarget)
 {
+  auto*                       rt = static_cast<const TestGraphicsRenderTarget*>(renderTarget);
   TraceCallStack::NamedParams namedParams;
   namedParams["renderTarget"] << std::hex << renderTarget;
-  mCallStack.PushCall("PresentRenderTarget", "", namedParams);
+  namedParams["surface"] << std::hex << rt->mCreateInfo.surface;
+  mCallStack.PushCall("PresentRenderTarget", namedParams.str(), namedParams);
 }
 
 /**
@@ -835,6 +1096,15 @@ void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureU
   }
 }
 
+void TestGraphicsController::GenerateTextureMipmaps(const Graphics::Texture& texture)
+{
+  mCallStack.PushCall("GenerateTextureMipmaps", "");
+
+  auto gfxTexture = Uncast<TestGraphicsTexture>(&texture);
+  mGl.BindTexture(gfxTexture->GetTarget(), 0);
+  mGl.GenerateMipmap(gfxTexture->GetTarget());
+}
+
 bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil)
 {
   TraceCallStack::NamedParams namedParams;
@@ -975,10 +1245,21 @@ Graphics::UniquePtr<Graphics::Sampler> TestGraphicsController::CreateSampler(con
 
 Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)
 {
-  mCallStack.PushCall("CreateRenderTarget", "");
+  TraceCallStack::NamedParams namedParams;
+  namedParams["surface"] << std::hex << renderTargetCreateInfo.surface;
+  mCallStack.PushCall("CreateRenderTarget", namedParams.str(), namedParams);
+
   return Graphics::MakeUnique<TestGraphicsRenderTarget>(mGl, renderTargetCreateInfo);
 }
 
+Graphics::UniquePtr<Graphics::SyncObject> TestGraphicsController::CreateSyncObject(
+  const Graphics::SyncObjectCreateInfo&       syncObjectCreateInfo,
+  Graphics::UniquePtr<Graphics::SyncObject>&& oldSyncObject)
+{
+  mCallStack.PushCall("CreateSyncObject", "");
+  return Graphics::MakeUnique<TestGraphicsSyncObject>(mGraphicsSyncImpl, syncObjectCreateInfo);
+}
+
 Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo)
 {
   mCallStack.PushCall("MapBufferRange", "");