#include "test-graphics-controller.h"
-#include "dali-test-suite-utils.h"
#include "test-graphics-buffer.h"
#include "test-graphics-command-buffer.h"
#include "test-graphics-sampler.h"
#include "test-graphics-texture.h"
#include <dali/integration-api/gl-defines.h>
+#include <cstdio>
#include <iostream>
#include <sstream>
namespace Dali
{
+template<typename T>
+T* Uncast(const Graphics::CommandBuffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Texture* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Sampler* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
+template<typename T>
+T* Uncast(const Graphics::Buffer* object)
+{
+ return const_cast<T*>(static_cast<const T*>(object));
+}
+
std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
{
return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
if(offset > mMappedOffset + mMappedSize ||
size + offset > mMappedOffset + mMappedSize)
{
- tet_infoline("TestGraphics.Memory::LockRegion() Out of bounds");
+ fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds");
mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing
}
mLockedOffset = offset;
};
TestGraphicsController::TestGraphicsController()
+: mCallStack(true, "TestGraphicsController."),
+ mCommandBufferCallStack(true, "TestCommandBuffer.")
{
mCallStack.Enable(true);
- mCallStack.EnableLogging(true);
mCommandBufferCallStack.Enable(true);
- mCommandBufferCallStack.EnableLogging(true);
- auto& trace = mGlAbstraction.GetTextureTrace();
+ auto& trace = mGl.GetTextureTrace();
trace.Enable(true);
trace.EnableLogging(true);
}
+int GetNumComponents(Graphics::VertexInputFormat vertexFormat)
+{
+ switch(vertexFormat)
+ {
+ case Graphics::VertexInputFormat::UNDEFINED:
+ case Graphics::VertexInputFormat::FLOAT:
+ case Graphics::VertexInputFormat::INTEGER:
+ return 1;
+ case Graphics::VertexInputFormat::IVECTOR2:
+ case Graphics::VertexInputFormat::FVECTOR2:
+ return 2;
+ case Graphics::VertexInputFormat::IVECTOR3:
+ case Graphics::VertexInputFormat::FVECTOR3:
+ return 3;
+ case Graphics::VertexInputFormat::FVECTOR4:
+ case Graphics::VertexInputFormat::IVECTOR4:
+ return 4;
+ }
+ return 1;
+}
+
+GLint GetSize(Graphics::VertexInputFormat vertexFormat)
+{
+ switch(vertexFormat)
+ {
+ case Graphics::VertexInputFormat::UNDEFINED:
+ return 1u;
+ case Graphics::VertexInputFormat::INTEGER:
+ case Graphics::VertexInputFormat::IVECTOR2:
+ case Graphics::VertexInputFormat::IVECTOR3:
+ case Graphics::VertexInputFormat::IVECTOR4:
+ return 2u;
+ case Graphics::VertexInputFormat::FLOAT:
+ case Graphics::VertexInputFormat::FVECTOR2:
+ case Graphics::VertexInputFormat::FVECTOR3:
+ case Graphics::VertexInputFormat::FVECTOR4:
+ return 4u;
+ }
+ return 1u;
+}
+
+GLint GetGlType(Graphics::VertexInputFormat vertexFormat)
+{
+ switch(vertexFormat)
+ {
+ case Graphics::VertexInputFormat::UNDEFINED:
+ return GL_BYTE;
+ case Graphics::VertexInputFormat::INTEGER:
+ case Graphics::VertexInputFormat::IVECTOR2:
+ case Graphics::VertexInputFormat::IVECTOR3:
+ case Graphics::VertexInputFormat::IVECTOR4:
+ return GL_SHORT;
+ case Graphics::VertexInputFormat::FLOAT:
+ case Graphics::VertexInputFormat::FVECTOR2:
+ case Graphics::VertexInputFormat::FVECTOR3:
+ case Graphics::VertexInputFormat::FVECTOR4:
+ return GL_FLOAT;
+ }
+ return GL_BYTE;
+}
+
+GLenum GetTopology(Graphics::PrimitiveTopology topology)
+{
+ switch(topology)
+ {
+ case Graphics::PrimitiveTopology::POINT_LIST:
+ return GL_POINTS;
+
+ case Graphics::PrimitiveTopology::LINE_LIST:
+ return GL_LINES;
+
+ case Graphics::PrimitiveTopology::LINE_LOOP:
+ return GL_LINE_LOOP;
+
+ case Graphics::PrimitiveTopology::LINE_STRIP:
+ return GL_LINE_STRIP;
+
+ case Graphics::PrimitiveTopology::TRIANGLE_LIST:
+ return GL_TRIANGLES;
+
+ case Graphics::PrimitiveTopology::TRIANGLE_STRIP:
+ return GL_TRIANGLE_STRIP;
+
+ case Graphics::PrimitiveTopology::TRIANGLE_FAN:
+ return GL_TRIANGLE_FAN;
+ }
+ return GL_TRIANGLES;
+}
+
void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
{
- std::ostringstream out;
TraceCallStack::NamedParams namedParams;
- out << "cmdBuffer[" << submitInfo.cmdBuffer.size() << "], flags:" << std::hex << submitInfo.flags;
- namedParams["submitInfo"] = out.str();
+ namedParams["submitInfo"] << "cmdBuffer[" << submitInfo.cmdBuffer.size()
+ << "], flags:" << std::hex << submitInfo.flags;
mCallStack.PushCall("Controller::SubmitCommandBuffers", "", namedParams);
- for(auto& commandBuffer : submitInfo.cmdBuffer)
+ for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
{
- for(auto& binding : (static_cast<TestGraphicsCommandBuffer*>(commandBuffer))->mTextureBindings)
+ auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
+ for(auto& binding : commandBuffer->mTextureBindings)
{
if(binding.texture)
{
- auto texture = const_cast<TestGraphicsTexture*>(static_cast<const TestGraphicsTexture*>(binding.texture));
+ auto texture = Uncast<TestGraphicsTexture>(binding.texture);
texture->Bind(binding.binding);
if(binding.sampler)
{
- auto sampler = const_cast<TestGraphicsSampler*>(static_cast<const TestGraphicsSampler*>(binding.sampler));
+ auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
if(sampler)
{
sampler->Apply(texture->GetTarget());
texture->Prepare(); // Ensure native texture is ready
}
}
+
+ // IndexBuffer binding,
+ auto& indexBufferBinding = commandBuffer->mIndexBufferBinding;
+ if(indexBufferBinding.buffer)
+ {
+ auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
+ buffer->Bind();
+ }
+
+ // VertexBuffer binding,
+ for(auto graphicsBuffer : commandBuffer->mVertexBufferBindings.buffers)
+ {
+ auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
+ vertexBuffer->Bind();
+ }
+
+ // Pipeline attribute setup
+ auto& vi = commandBuffer->mPipeline->vertexInputState;
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.EnableVertexAttribArray(attribute.location);
+ uint32_t attributeOffset = attribute.offset;
+ GLsizei stride = vi.bufferBindings[attribute.binding].stride;
+
+ mGl.VertexAttribPointer(attribute.location,
+ GetNumComponents(attribute.format),
+ GetGlType(attribute.format),
+ GL_FALSE, // Not normalized
+ stride,
+ reinterpret_cast<void*>(attributeOffset));
+ }
+
+ // draw call
+ auto topology = commandBuffer->mPipeline->inputAssemblyState.topology;
+
+ if(commandBuffer->drawCommand.drawType == TestGraphicsCommandBuffer::Draw::DrawType::Indexed)
+ {
+ mGl.DrawElements(GetTopology(topology),
+ static_cast<GLsizei>(commandBuffer->drawCommand.u.indexedDraw.indexCount),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<void*>(commandBuffer->drawCommand.u.indexedDraw.firstIndex));
+ }
+ else
+ {
+ mGl.DrawArrays(GetTopology(topology), 0, commandBuffer->drawCommand.u.unindexedDraw.vertexCount);
+ }
+
+ // attribute clear
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.DisableVertexAttribArray(attribute.location);
+ }
}
}
*/
void TestGraphicsController::PresentRenderTarget(Graphics::RenderTarget* renderTarget)
{
- std::ostringstream out;
TraceCallStack::NamedParams namedParams;
- out << std::hex << renderTarget;
- namedParams["renderTarget"] = out.str();
+ namedParams["renderTarget"] << std::hex << renderTarget;
mCallStack.PushCall("Controller::PresentRenderTarget", "", namedParams);
}
void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureUpdateInfo>& updateInfoList,
const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList)
{
- std::ostringstream out;
TraceCallStack::NamedParams namedParams;
- out << "[" << updateInfoList.size() << "]:";
- namedParams["updateInfoList"] = out.str();
- out.str("");
- out << "[" << sourceList.size() << "]:";
- namedParams["sourceList"] = out.str();
+ namedParams["updateInfoList"] << "[" << updateInfoList.size() << "]:";
+ namedParams["sourceList"] << "[" << sourceList.size() << "]:";
mCallStack.PushCall("Controller::UpdateTextures", "", namedParams);
bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil)
{
TraceCallStack::NamedParams namedParams;
- namedParams["enableDepth"] = enableDepth ? "T" : "F";
- namedParams["enableStencil"] = enableStencil ? "T" : "F";
+ namedParams["enableDepth"] << (enableDepth ? "T" : "F");
+ namedParams["enableStencil"] << (enableStencil ? "T" : "F");
mCallStack.PushCall("Controller::EnableDepthStencilBuffer", "", namedParams);
return false;
}
void TestGraphicsController::RunGarbageCollector(size_t numberOfDiscardedRenderers)
{
- std::ostringstream out;
- out << numberOfDiscardedRenderers;
TraceCallStack::NamedParams namedParams;
- namedParams["numberOfDiscardedrenderers"] = out.str();
+ namedParams["numberOfDiscardedRenderers"] << numberOfDiscardedRenderers;
mCallStack.PushCall("Controller::RunGarbageCollector", "", namedParams);
}
std::ostringstream oss;
oss << "bufferCreateInfo:" << createInfo;
mCallStack.PushCall("Controller::CreateBuffer", oss.str());
- return Graphics::MakeUnique<TestGraphicsBuffer>(mCallStack, mGlAbstraction, createInfo.size, createInfo.usage);
+ return Graphics::MakeUnique<TestGraphicsBuffer>(mCallStack, mGl, createInfo.size, createInfo.usage);
}
Graphics::UniquePtr<Graphics::CommandBuffer> TestGraphicsController::CreateCommandBuffer(const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo, Graphics::UniquePtr<Graphics::CommandBuffer>&& oldCommandBuffer)
std::ostringstream oss;
oss << "commandBufferCreateInfo:" << commandBufferCreateInfo;
mCallStack.PushCall("Controller::CreateCommandBuffer", oss.str());
- return Graphics::MakeUnique<TestGraphicsCommandBuffer>(mCommandBufferCallStack, mGlAbstraction);
+ return Graphics::MakeUnique<TestGraphicsCommandBuffer>(mCommandBufferCallStack, mGl);
}
Graphics::UniquePtr<Graphics::RenderPass> TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<Graphics::RenderPass>&& oldRenderPass)
Graphics::UniquePtr<Graphics::Texture> TestGraphicsController::CreateTexture(const Graphics::TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr<Graphics::Texture>&& oldTexture)
{
- std::ostringstream params, oss;
- params << "textureCreateInfo:" << textureCreateInfo;
TraceCallStack::NamedParams namedParams;
- oss << textureCreateInfo;
- namedParams["textureCreateInfo"] = oss.str();
- mCallStack.PushCall("Controller::CreateTexture", params.str(), namedParams);
+ namedParams["textureCreateInfo"] << textureCreateInfo;
+ mCallStack.PushCall("Controller::CreateTexture", namedParams.str(), namedParams);
- return Graphics::MakeUnique<TestGraphicsTexture>(mGlAbstraction, textureCreateInfo);
+ return Graphics::MakeUnique<TestGraphicsTexture>(mGl, textureCreateInfo);
}
Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(const Graphics::FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
Graphics::UniquePtr<Graphics::Pipeline> TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
{
mCallStack.PushCall("Controller::CreatePipeline", "");
- return nullptr;
+ return std::make_unique<TestGraphicsPipeline>(mGl, pipelineCreateInfo);
}
Graphics::UniquePtr<Graphics::Shader> TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Graphics::Shader>&& oldShader)
Graphics::UniquePtr<Graphics::Sampler> TestGraphicsController::CreateSampler(const Graphics::SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Graphics::Sampler>&& oldSampler)
{
- std::ostringstream params, oss;
- params << "samplerCreateInfo:" << samplerCreateInfo;
TraceCallStack::NamedParams namedParams;
- oss << samplerCreateInfo;
- namedParams["samplerCreateInfo"] = oss.str();
- mCallStack.PushCall("Controller::CreateSampler", params.str(), namedParams);
+ namedParams["samplerCreateInfo"] << samplerCreateInfo;
+ mCallStack.PushCall("Controller::CreateSampler", namedParams.str(), namedParams);
- return Graphics::MakeUnique<TestGraphicsSampler>(mGlAbstraction, samplerCreateInfo);
+ return Graphics::MakeUnique<TestGraphicsSampler>(mGl, samplerCreateInfo);
}
Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)