#include "test-graphics-buffer.h"
#include "test-graphics-command-buffer.h"
+#include "test-graphics-reflection.h"
#include "test-graphics-sampler.h"
#include "test-graphics-texture.h"
return textureProperties;
}
+const Graphics::Reflection& TestGraphicsController::GetPipelineReflection(const Graphics::Pipeline& pipeline)
+{
+ static TestGraphicsReflection reflection(mGl);
+ mCallStack.PushCall("Controller::GetPipelineReflection", "");
+
+ return reflection;
+}
+
bool TestGraphicsController::PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const
{
mCallStack.PushCall("Controller::PipelineEquals", "");