#include "test-graphics-buffer.h"
#include "test-graphics-command-buffer.h"
+#include "test-graphics-framebuffer.h"
#include "test-graphics-reflection.h"
+#include "test-graphics-render-pass.h"
+#include "test-graphics-render-target.h"
#include "test-graphics-sampler.h"
#include "test-graphics-shader.h"
#include "test-graphics-texture.h"
namespace Dali
{
-template<typename T>
-T* Uncast(const Graphics::CommandBuffer* object)
-{
- return const_cast<T*>(static_cast<const T*>(object));
-}
-
-template<typename T>
-T* Uncast(const Graphics::Texture* object)
-{
- return const_cast<T*>(static_cast<const T*>(object));
-}
-
-template<typename T>
-T* Uncast(const Graphics::Sampler* object)
-{
- return const_cast<T*>(static_cast<const T*>(object));
-}
-
-template<typename T>
-T* Uncast(const Graphics::Buffer* object)
-{
- return const_cast<T*>(static_cast<const T*>(object));
-}
-
-template<typename T>
-T* Uncast(const Graphics::Shader* object)
-{
- return const_cast<T*>(static_cast<const T*>(object));
-}
-
std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
{
return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
return o;
}
-class TestGraphicsMemory : public Graphics::Memory
+std::ostream& operator<<(std::ostream& o, const Graphics::ColorAttachment& colorAttachment)
{
-public:
- TestGraphicsMemory(TraceCallStack& callStack, TestGraphicsBuffer& buffer, uint32_t mappedOffset, uint32_t mappedSize)
- : mCallStack(callStack),
- mBuffer(buffer),
- mMappedOffset(mappedOffset),
- mMappedSize(mappedSize)
- {
- }
-
- void* LockRegion(uint32_t offset, uint32_t size) override
- {
- std::ostringstream o;
- o << offset << ", " << size;
- mCallStack.PushCall("Memory::LockRegion", o.str());
-
- if(offset > mMappedOffset + mMappedSize ||
- size + offset > mMappedOffset + mMappedSize)
- {
- fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds");
- mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing
- }
- mLockedOffset = offset;
- mLockedSize = size;
- return &mBuffer.memory[mMappedOffset + offset];
- }
+ o << "attachmentId:" << colorAttachment.attachmentId
+ << " layerId:" << colorAttachment.layerId
+ << " levelId:" << colorAttachment.levelId
+ << " texture:" << colorAttachment.texture;
+ return o;
+}
- void Unlock(bool flush) override
- {
- mCallStack.PushCall("Memory::Unlock", (flush ? "Flush" : "NoFlush"));
- if(flush)
- {
- Flush();
- }
- }
+std::ostream& operator<<(std::ostream& o, const Graphics::DepthStencilAttachment& depthStencilAttachment)
+{
+ o << "depthTexture:" << depthStencilAttachment.depthTexture
+ << "depthLevel:" << depthStencilAttachment.depthLevel
+ << "stencilTexture:" << depthStencilAttachment.stencilTexture
+ << "stencilLevel:" << depthStencilAttachment.stencilLevel;
+ return o;
+}
- void Flush() override
+std::ostream& operator<<(std::ostream& o, const Graphics::FramebufferCreateInfo& createInfo)
+{
+ o << "colorAttachments:";
+ for(auto i = 0u; i < createInfo.colorAttachments.size(); ++i)
{
- mCallStack.PushCall("Memory::Flush", "");
- mBuffer.Bind();
- mBuffer.Upload(mMappedOffset + mLockedOffset, mLockedSize);
- mBuffer.Unbind();
+ o << "[" << i << "]=" << createInfo.colorAttachments[i] << " ";
}
-
- TraceCallStack& mCallStack;
- TestGraphicsBuffer& mBuffer;
- uint32_t mMappedOffset;
- uint32_t mMappedSize;
- uint32_t mLockedOffset;
- uint32_t mLockedSize;
-};
-
-TestGraphicsController::TestGraphicsController()
-: mCallStack(true, "TestGraphicsController."),
- mCommandBufferCallStack(true, "TestCommandBuffer.")
-{
- mCallStack.Enable(true);
- mCommandBufferCallStack.Enable(true);
- auto& trace = mGl.GetTextureTrace();
- trace.Enable(true);
- trace.EnableLogging(true);
+ o << "depthStencilAttachment:" << createInfo.depthStencilAttachment;
+ o << "size: " << createInfo.size;
+ return o;
}
+
int GetNumComponents(Graphics::VertexInputFormat vertexFormat)
{
switch(vertexFormat)
return op;
}
+
+class TestGraphicsMemory : public Graphics::Memory
+{
+public:
+ TestGraphicsMemory(TraceCallStack& callStack, TestGraphicsBuffer& buffer, uint32_t mappedOffset, uint32_t mappedSize)
+ : mCallStack(callStack),
+ mBuffer(buffer),
+ mMappedOffset(mappedOffset),
+ mMappedSize(mappedSize),
+ mLockedOffset(0u),
+ mLockedSize(0u)
+ {
+ }
+
+ void* LockRegion(uint32_t offset, uint32_t size) override
+ {
+ std::ostringstream o;
+ o << offset << ", " << size;
+ mCallStack.PushCall("Memory::LockRegion", o.str());
+
+ if(offset > mMappedOffset + mMappedSize ||
+ size + offset > mMappedOffset + mMappedSize)
+ {
+ fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds");
+ mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing
+ }
+ mLockedOffset = offset;
+ mLockedSize = size;
+ return &mBuffer.memory[mMappedOffset + offset];
+ }
+
+ void Unlock(bool flush) override
+ {
+ mCallStack.PushCall("Memory::Unlock", (flush ? "Flush" : "NoFlush"));
+ if(flush)
+ {
+ Flush();
+ }
+ }
+
+ void Flush() override
+ {
+ mCallStack.PushCall("Memory::Flush", "");
+ mBuffer.Bind();
+ mBuffer.Upload(mMappedOffset + mLockedOffset, mLockedSize);
+ mBuffer.Unbind();
+ }
+
+ TraceCallStack& mCallStack;
+ TestGraphicsBuffer& mBuffer;
+ uint32_t mMappedOffset;
+ uint32_t mMappedSize;
+ uint32_t mLockedOffset;
+ uint32_t mLockedSize;
+};
+
+TestGraphicsController::TestGraphicsController()
+: mCallStack(true, "TestGraphicsController."),
+ mCommandBufferCallStack(true, "TestCommandBuffer."),
+ mFrameBufferCallStack(true, "TestFrameBuffer.")
+{
+ mCallStack.Enable(true);
+ mCommandBufferCallStack.Enable(true);
+ auto& trace = mGl.GetTextureTrace();
+ trace.Enable(true);
+ trace.EnableLogging(true);
+}
+
+
void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
{
TraceCallStack::NamedParams namedParams;
for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
{
auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
+ ProcessCommandBuffer(*commandBuffer);
+ }
+}
+
+void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& commandBuffer)
+{
+ bool scissorEnabled = false;
+ TestGraphicsFramebuffer* currentFramebuffer{nullptr};
+ TestGraphicsPipeline* currentPipeline{nullptr};
- auto value = commandBuffer->GetCommandsByType(0 | CommandType::BIND_TEXTURES);
- if(!value.empty())
+ for(auto& cmd : commandBuffer.GetCommands())
+ {
+ // process command
+ switch(cmd.type)
{
- // must be fixed
- for(auto& binding : value[0]->data.bindTextures.textureBindings)
+ case CommandType::FLUSH:
{
- if(binding.texture)
+ // Nothing to do here
+ break;
+ }
+ case CommandType::BIND_TEXTURES:
+ {
+ for(auto& binding : cmd.data.bindTextures.textureBindings)
{
- auto texture = Uncast<TestGraphicsTexture>(binding.texture);
-
- texture->Bind(binding.binding);
-
- if(binding.sampler)
+ if(binding.texture)
{
- auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
- if(sampler)
+ auto texture = Uncast<TestGraphicsTexture>(binding.texture);
+ texture->Bind(binding.binding);
+
+ if(binding.sampler)
{
- sampler->Apply(texture->GetTarget());
+ auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
+ if(sampler)
+ {
+ sampler->Apply(texture->GetTarget());
+ }
}
- }
- texture->Prepare(); // Ensure native texture is ready
+ texture->Prepare(); // Ensure native texture is ready
+ }
}
+ break;
}
- }
-
- // IndexBuffer binding,
- auto bindIndexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_INDEX_BUFFER);
- if(!bindIndexBufferCmds.empty())
- {
- auto& indexBufferBinding = bindIndexBufferCmds[0]->data.bindIndexBuffer;
- if(indexBufferBinding.buffer)
+ case CommandType::BIND_VERTEX_BUFFERS:
{
- auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
- buffer->Bind();
+ for(auto& binding : cmd.data.bindVertexBuffers.vertexBufferBindings)
+ {
+ auto graphicsBuffer = binding.buffer;
+ auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
+ vertexBuffer->Bind();
+ }
+ break;
}
- }
-
- // VertexBuffer binding,
- auto bindVertexBufferCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_VERTEX_BUFFERS);
- if(!bindVertexBufferCmds.empty())
- {
- for(auto& binding : bindVertexBufferCmds[0]->data.bindVertexBuffers.vertexBufferBindings)
+ case CommandType::BIND_INDEX_BUFFER:
{
- auto graphicsBuffer = binding.buffer;
- auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
- vertexBuffer->Bind();
+ auto& indexBufferBinding = cmd.data.bindIndexBuffer;
+ if(indexBufferBinding.buffer)
+ {
+ auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
+ buffer->Bind();
+ }
+ break;
}
- }
-
- bool scissorEnabled = false;
-
- auto scissorTestList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR_TEST);
- if(!scissorTestList.empty())
- {
- if(scissorTestList[0]->data.scissorTest.enable)
+ case CommandType::BIND_UNIFORM_BUFFER:
{
- mGl.Enable(GL_SCISSOR_TEST);
- scissorEnabled = true;
+ auto& bindings = cmd.data.bindUniformBuffers;
+ auto buffer = bindings.standaloneUniformsBufferBinding;
+
+ // based on reflection, issue gl calls
+ buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(currentPipeline->programState.program));
+ break;
}
- else
+ case CommandType::BIND_SAMPLERS:
{
- mGl.Disable(GL_SCISSOR_TEST);
+ break;
}
- }
-
- auto scissorList = commandBuffer->GetCommandsByType(0 | CommandType::SET_SCISSOR);
- if(!scissorList.empty() && scissorEnabled)
- {
- auto& rect = scissorList[0]->data.scissor.region;
- mGl.Scissor(rect.x, rect.y, rect.width, rect.height);
- }
-
- auto viewportList = commandBuffer->GetCommandsByType(0 | CommandType::SET_VIEWPORT);
- if(!viewportList.empty())
- {
- mGl.Viewport(viewportList[0]->data.viewport.region.x, viewportList[0]->data.viewport.region.y, viewportList[0]->data.viewport.region.width, viewportList[0]->data.viewport.region.height);
- }
-
- // ignore viewport enable
+ case CommandType::BIND_PIPELINE:
+ {
+ currentPipeline = Uncast<TestGraphicsPipeline>(cmd.data.bindPipeline.pipeline);
- // Pipeline attribute setup
- auto bindPipelineCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_PIPELINE);
- if(!bindPipelineCmds.empty())
- {
- auto pipeline = bindPipelineCmds[0]->data.bindPipeline.pipeline;
- auto& vi = pipeline->vertexInputState;
- for(auto& attribute : vi.attributes)
+ // Bind framebuffer if different. @todo Move to RenderPass
+ auto framebuffer = currentPipeline->framebufferState.framebuffer;
+ if(framebuffer && framebuffer != currentFramebuffer)
+ {
+ auto graphicsFramebuffer = Uncast<TestGraphicsFramebuffer>(framebuffer);
+ graphicsFramebuffer->Bind();
+ }
+ else
+ {
+ if(currentFramebuffer)
+ currentFramebuffer->Bind();
+ else
+ mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+ BindPipeline(currentPipeline);
+ break;
+ }
+ case CommandType::DRAW:
{
- mGl.EnableVertexAttribArray(attribute.location);
- uint32_t attributeOffset = attribute.offset;
- GLsizei stride = vi.bufferBindings[attribute.binding].stride;
-
- mGl.VertexAttribPointer(attribute.location,
- GetNumComponents(attribute.format),
- GetGlType(attribute.format),
- GL_FALSE, // Not normalized
- stride,
- reinterpret_cast<void*>(attributeOffset));
+ mGl.DrawArrays(GetTopology(currentPipeline->inputAssemblyState.topology),
+ 0,
+ cmd.data.draw.draw.vertexCount);
+ break;
}
-
- // Cull face setup
- auto& rasterizationState = pipeline->rasterizationState;
- if(rasterizationState.cullMode == Graphics::CullMode::NONE)
+ case CommandType::DRAW_INDEXED:
{
- mGl.Disable(GL_CULL_FACE);
+ mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
+ static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+ break;
}
- else
+ case CommandType::DRAW_INDEXED_INDIRECT:
{
- mGl.Enable(GL_CULL_FACE);
- mGl.CullFace(GetCullFace(rasterizationState.cullMode));
+ mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology),
+ static_cast<GLsizei>(cmd.data.draw.drawIndexed.indexCount),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<void*>(cmd.data.draw.drawIndexed.firstIndex));
+ break;
}
-
- mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
- // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
- // so it isn't present in the API (and won't have any tests!)
-
- // Blending setup
- auto& colorBlendState = pipeline->colorBlendState;
- if(colorBlendState.blendEnable)
+ case CommandType::SET_SCISSOR:
{
- mGl.Enable(GL_BLEND);
-
- mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
- GetBlendFactor(colorBlendState.dstColorBlendFactor),
- GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
- GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
- if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ if(scissorEnabled)
+ {
+ auto& rect = cmd.data.scissor.region;
+ mGl.Scissor(rect.x, rect.y, rect.width, rect.height);
+ }
+ break;
+ }
+ case CommandType::SET_SCISSOR_TEST:
+ {
+ if(cmd.data.scissorTest.enable)
{
- mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ mGl.Enable(GL_SCISSOR_TEST);
+ scissorEnabled = true;
}
else
{
- mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ mGl.Disable(GL_SCISSOR_TEST);
+ scissorEnabled = false;
}
- mGl.BlendColor(colorBlendState.blendConstants[0],
- colorBlendState.blendConstants[1],
- colorBlendState.blendConstants[2],
- colorBlendState.blendConstants[3]);
+ break;
}
- else
+ case CommandType::SET_VIEWPORT_TEST:
{
- mGl.Disable(GL_BLEND);
+ break;
}
-
- // draw call
- auto topology = pipeline->inputAssemblyState.topology;
-
- // UniformBuffer binding (once we know pipeline)
- auto bindUniformBuffersCmds = commandBuffer->GetCommandsByType(0 | CommandType::BIND_UNIFORM_BUFFER);
- if(!bindUniformBuffersCmds.empty())
+ case CommandType::SET_VIEWPORT: // @todo Consider correcting for orientation here?
{
- auto buffer = bindUniformBuffersCmds[0]->data.bindUniformBuffers.standaloneUniformsBufferBinding;
-
- // based on reflection, issue gl calls
- buffer.buffer->BindAsUniformBuffer(static_cast<const TestGraphicsProgram*>(pipeline->programState.program));
+ auto& rect = cmd.data.viewport.region;
+ mGl.Viewport(rect.x, rect.y, rect.width, rect.height);
+ break;
}
-
- auto drawCmds = commandBuffer->GetCommandsByType(0 |
- CommandType::DRAW |
- CommandType::DRAW_INDEXED_INDIRECT |
- CommandType::DRAW_INDEXED);
-
- if(!drawCmds.empty())
+ case CommandType::EXECUTE_COMMAND_BUFFERS:
{
- if(drawCmds[0]->data.draw.type == DrawCallDescriptor::Type::DRAW_INDEXED)
+ // Process secondary command buffers
+ for(auto& buf : cmd.data.executeCommandBuffers.buffers)
{
- mGl.DrawElements(GetTopology(topology),
- static_cast<GLsizei>(drawCmds[0]->data.draw.drawIndexed.indexCount),
- GL_UNSIGNED_SHORT,
- reinterpret_cast<void*>(drawCmds[0]->data.draw.drawIndexed.firstIndex));
+ ProcessCommandBuffer(*static_cast<TestGraphicsCommandBuffer*>(buf));
+ }
+ break;
+ }
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ auto renderTarget = Uncast<TestGraphicsRenderTarget>(cmd.data.beginRenderPass.renderTarget);
+
+ if(renderTarget)
+ {
+ auto fb = renderTarget->mCreateInfo.framebuffer;
+ if(fb)
+ {
+ if(currentFramebuffer != fb)
+ {
+ currentFramebuffer = Uncast<TestGraphicsFramebuffer>(fb);
+ currentFramebuffer->Bind();
+ }
+ }
+ else
+ {
+ mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
}
else
{
- mGl.DrawArrays(GetTopology(topology), 0, drawCmds[0]->data.draw.draw.vertexCount);
+ mGl.BindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ auto& clearValues = cmd.data.beginRenderPass.clearValues;
+ if(clearValues.size() > 0)
+ {
+ const auto renderPass = static_cast<TestGraphicsRenderPass*>(cmd.data.beginRenderPass.renderPass);
+ if(renderPass)
+ {
+ const auto& color0 = renderPass->attachments[0];
+ GLuint mask = 0;
+ if(color0.loadOp == Graphics::AttachmentLoadOp::CLEAR)
+ {
+ mask |= GL_COLOR_BUFFER_BIT;
+
+ // Set clear color (todo: cache it!)
+ // Something goes wrong here if Alpha mask is GL_TRUE
+ mGl.ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
+ mGl.ClearColor(clearValues[0].color.r,
+ clearValues[0].color.g,
+ clearValues[0].color.b,
+ clearValues[0].color.a);
+ }
+
+ // check for depth stencil
+ if(renderPass->attachments.size() > 1)
+ {
+ const auto& depthStencil = renderPass->attachments.back();
+ if(depthStencil.loadOp == Graphics::AttachmentLoadOp::CLEAR)
+ {
+ mask |= GL_DEPTH_BUFFER_BIT;
+ }
+ if(depthStencil.stencilLoadOp == Graphics::AttachmentLoadOp::CLEAR)
+ {
+ mask |= GL_STENCIL_BUFFER_BIT;
+ }
+ }
+
+ if(mask != 0)
+ {
+ // Test scissor area and RT size
+ const auto& area = cmd.data.beginRenderPass.renderArea;
+ if( area.x == 0 &&
+ area.y == 0 &&
+ area.width == renderTarget->mCreateInfo.extent.width &&
+ area.height == renderTarget->mCreateInfo.extent.height )
+ {
+ mGl.Disable(GL_SCISSOR_TEST);
+ mGl.Clear(mask);
+ }
+ else
+ {
+ mGl.Enable(GL_SCISSOR_TEST);
+ mGl.Scissor(cmd.data.beginRenderPass.renderArea.x, cmd.data.beginRenderPass.renderArea.y,
+ cmd.data.beginRenderPass.renderArea.width, cmd.data.beginRenderPass.renderArea.height);
+ mGl.Clear(mask);
+ mGl.Disable(GL_SCISSOR_TEST);
+ }
+ }
+ }
+ else
+ {
+ DALI_ASSERT_DEBUG(0 && "BeginRenderPass has no render pass");
+ }
}
+ break;
}
- // attribute clear
- for(auto& attribute : vi.attributes)
+ case CommandType::END_RENDER_PASS:
{
- mGl.DisableVertexAttribArray(attribute.location);
+ break;
}
}
}
}
+void TestGraphicsController::BindPipeline(TestGraphicsPipeline* pipeline)
+{
+ auto& vi = pipeline->vertexInputState;
+ for(auto& attribute : vi.attributes)
+ {
+ mGl.EnableVertexAttribArray(attribute.location);
+ uint32_t attributeOffset = attribute.offset;
+ GLsizei stride = vi.bufferBindings[attribute.binding].stride;
+
+ mGl.VertexAttribPointer(attribute.location,
+ GetNumComponents(attribute.format),
+ GetGlType(attribute.format),
+ GL_FALSE, // Not normalized
+ stride,
+ reinterpret_cast<void*>(attributeOffset));
+ }
+
+ // Cull face setup
+ auto& rasterizationState = pipeline->rasterizationState;
+ if(rasterizationState.cullMode == Graphics::CullMode::NONE)
+ {
+ mGl.Disable(GL_CULL_FACE);
+ }
+ else
+ {
+ mGl.Enable(GL_CULL_FACE);
+ mGl.CullFace(GetCullFace(rasterizationState.cullMode));
+ }
+
+ mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
+
+ // Blending setup
+ auto& colorBlendState = pipeline->colorBlendState;
+ if(colorBlendState.blendEnable)
+ {
+ mGl.Enable(GL_BLEND);
+
+ mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
+ GetBlendFactor(colorBlendState.dstColorBlendFactor),
+ GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
+ GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
+ if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
+ {
+ mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
+ }
+ else
+ {
+ mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
+ }
+ mGl.BlendColor(colorBlendState.blendConstants[0],
+ colorBlendState.blendConstants[1],
+ colorBlendState.blendConstants[2],
+ colorBlendState.blendConstants[3]);
+ }
+ else
+ {
+ mGl.Disable(GL_BLEND);
+ }
+}
+
/**
* @brief Presents render target
* @param renderTarget render target to present
mCallStack.PushCall("Resume", "");
}
+void TestGraphicsController::Shutdown()
+{
+ mCallStack.PushCall("Shutdown", "");
+}
+
+void TestGraphicsController::Destroy()
+{
+ mCallStack.PushCall("Destroy", "");
+}
+
void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureUpdateInfo>& updateInfoList,
const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList)
{
Graphics::UniquePtr<Graphics::RenderPass> TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<Graphics::RenderPass>&& oldRenderPass)
{
mCallStack.PushCall("CreateRenderPass", "");
- return nullptr;
+ return Graphics::MakeUnique<TestGraphicsRenderPass>(mGl, renderPassCreateInfo);
}
Graphics::UniquePtr<Graphics::Texture> TestGraphicsController::CreateTexture(const Graphics::TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr<Graphics::Texture>&& oldTexture)
return Graphics::MakeUnique<TestGraphicsTexture>(mGl, textureCreateInfo);
}
-Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(const Graphics::FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
+Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(
+ const Graphics::FramebufferCreateInfo& createInfo,
+ Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
{
- mCallStack.PushCall("CreateFramebuffer", "");
- return nullptr;
+ TraceCallStack::NamedParams namedParams;
+ namedParams["framebufferCreateInfo"] << createInfo;
+ mCallStack.PushCall("Controller::CreateFramebuffer", namedParams.str(), namedParams);
+
+ return Graphics::MakeUnique<TestGraphicsFramebuffer>(mFrameBufferCallStack, mGl, createInfo);
}
Graphics::UniquePtr<Graphics::Pipeline> TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)
{
mCallStack.PushCall("CreateRenderTarget", "");
- return nullptr;
+ return Graphics::MakeUnique<TestGraphicsRenderTarget>(mGl, renderTargetCreateInfo);
}
Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo)