{
class TestGraphicsTexture;
class TestGraphicsBuffer;
+class TestGraphicsCommandBuffer;
class TestGraphicsSampler;
class TestGraphicsPipeline;
enum class CommandType
{
- FLUSH = 1 << 0,
- BIND_TEXTURES = 1 << 1,
- BIND_SAMPLERS = 1 << 2,
- BIND_VERTEX_BUFFERS = 1 << 3,
- BIND_INDEX_BUFFER = 1 << 4,
- BIND_UNIFORM_BUFFER = 1 << 5,
- BIND_PIPELINE = 1 << 6,
- DRAW = 1 << 7,
- DRAW_INDEXED = 1 << 8,
- DRAW_INDEXED_INDIRECT = 1 << 9,
- SET_SCISSOR = 1 << 10,
- SET_SCISSOR_TEST = 1 << 11,
- SET_VIEWPORT = 1 << 12,
- SET_VIEWPORT_TEST = 1 << 13
+ FLUSH = 1 << 0,
+ BIND_TEXTURES = 1 << 1,
+ BIND_SAMPLERS = 1 << 2,
+ BIND_VERTEX_BUFFERS = 1 << 3,
+ BIND_INDEX_BUFFER = 1 << 4,
+ BIND_UNIFORM_BUFFER = 1 << 5,
+ BIND_PIPELINE = 1 << 6,
+ DRAW = 1 << 7,
+ DRAW_INDEXED = 1 << 8,
+ DRAW_INDEXED_INDIRECT = 1 << 9,
+ SET_SCISSOR = 1 << 10,
+ SET_SCISSOR_TEST = 1 << 11,
+ SET_VIEWPORT = 1 << 12,
+ SET_VIEWPORT_TEST = 1 << 13,
+ BEGIN_RENDER_PASS = 1 << 14,
+ END_RENDER_PASS = 1 << 15,
+ EXECUTE_COMMAND_BUFFERS = 1 << 16
};
using CommandTypeMask = uint32_t;
{
}
+ Command(CommandType type)
+ : type(type)
+ {
+ // do non-trivial initialization
+ switch(type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor();
+ break;
+ }
+ default:
+ {
+ }
+ }
+ }
+
~Command()
{
+ switch(type)
+ {
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ data.beginRenderPass.~BeginRenderPassDescriptor();
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
/**
{
switch(rhs.type)
{
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor(rhs.data.beginRenderPass);
+ break;
+ }
+ case CommandType::END_RENDER_PASS:
+ {
+ data.endRenderPass = rhs.data.endRenderPass;
+ break;
+ }
+ case CommandType::EXECUTE_COMMAND_BUFFERS:
+ {
+ data.executeCommandBuffers = rhs.data.executeCommandBuffers;
+ break;
+ }
+
case CommandType::BIND_VERTEX_BUFFERS:
{
- bindVertexBuffers = rhs.bindVertexBuffers;
+ data.bindVertexBuffers = rhs.data.bindVertexBuffers;
break;
}
case CommandType::BIND_INDEX_BUFFER:
{
- bindIndexBuffer = rhs.bindIndexBuffer;
+ data.bindIndexBuffer = rhs.data.bindIndexBuffer;
break;
}
case CommandType::BIND_SAMPLERS:
{
- bindSamplers = rhs.bindSamplers;
+ data.bindSamplers = rhs.data.bindSamplers;
break;
}
case CommandType::BIND_TEXTURES:
{
- bindTextures = rhs.bindTextures;
+ data.bindTextures = rhs.data.bindTextures;
break;
}
case CommandType::BIND_PIPELINE:
{
- bindPipeline = rhs.bindPipeline;
+ data.bindPipeline = rhs.data.bindPipeline;
break;
}
case CommandType::BIND_UNIFORM_BUFFER:
{
- bindUniformBuffers = rhs.bindUniformBuffers;
+ data.bindUniformBuffers = rhs.data.bindUniformBuffers;
break;
}
case CommandType::DRAW:
{
- draw.type = rhs.draw.type;
- draw.draw = rhs.draw.draw;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.draw = rhs.data.draw.draw;
break;
}
case CommandType::DRAW_INDEXED:
{
- draw.type = rhs.draw.type;
- draw.drawIndexed = rhs.draw.drawIndexed;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexed = rhs.data.draw.drawIndexed;
break;
}
case CommandType::DRAW_INDEXED_INDIRECT:
{
- draw.type = rhs.draw.type;
- draw.drawIndexedIndirect = rhs.draw.drawIndexedIndirect;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexedIndirect = rhs.data.draw.drawIndexedIndirect;
break;
}
case CommandType::FLUSH:
}
case CommandType::SET_SCISSOR:
{
- scissor.region = rhs.scissor.region;
+ data.scissor.region = rhs.data.scissor.region;
break;
}
case CommandType::SET_SCISSOR_TEST:
{
- scissorTest.enable = rhs.scissorTest.enable;
+ data.scissorTest.enable = rhs.data.scissorTest.enable;
break;
}
case CommandType::SET_VIEWPORT:
{
- viewport.region = rhs.viewport.region;
+ data.viewport.region = rhs.data.viewport.region;
break;
}
case CommandType::SET_VIEWPORT_TEST:
{
- viewportTest.enable = rhs.viewportTest.enable;
+ data.viewportTest.enable = rhs.data.viewportTest.enable;
break;
}
}
{
switch(rhs.type)
{
+ case CommandType::BEGIN_RENDER_PASS:
+ {
+ new(&data.beginRenderPass) CommandData::BeginRenderPassDescriptor(std::move(rhs.data.beginRenderPass));
+ break;
+ }
+ case CommandType::END_RENDER_PASS:
+ {
+ data.endRenderPass = std::move(rhs.data.endRenderPass);
+ break;
+ }
+ case CommandType::EXECUTE_COMMAND_BUFFERS:
+ {
+ data.executeCommandBuffers = std::move(rhs.data.executeCommandBuffers);
+ break;
+ }
case CommandType::BIND_VERTEX_BUFFERS:
{
- bindVertexBuffers = std::move(rhs.bindVertexBuffers);
+ data.bindVertexBuffers = std::move(rhs.data.bindVertexBuffers);
break;
}
case CommandType::BIND_INDEX_BUFFER:
{
- bindIndexBuffer = rhs.bindIndexBuffer;
+ data.bindIndexBuffer = rhs.data.bindIndexBuffer;
break;
}
case CommandType::BIND_UNIFORM_BUFFER:
{
- bindUniformBuffers = std::move(rhs.bindUniformBuffers);
+ data.bindUniformBuffers = std::move(rhs.data.bindUniformBuffers);
break;
}
case CommandType::BIND_SAMPLERS:
{
- bindSamplers = std::move(rhs.bindSamplers);
+ data.bindSamplers = std::move(rhs.data.bindSamplers);
break;
}
case CommandType::BIND_TEXTURES:
{
- bindTextures = std::move(rhs.bindTextures);
+ data.bindTextures = std::move(rhs.data.bindTextures);
break;
}
case CommandType::BIND_PIPELINE:
{
- bindPipeline = rhs.bindPipeline;
+ data.bindPipeline = rhs.data.bindPipeline;
break;
}
case CommandType::DRAW:
{
- draw.type = rhs.draw.type;
- draw.draw = rhs.draw.draw;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.draw = rhs.data.draw.draw;
break;
}
case CommandType::DRAW_INDEXED:
{
- draw.type = rhs.draw.type;
- draw.drawIndexed = rhs.draw.drawIndexed;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexed = rhs.data.draw.drawIndexed;
break;
}
case CommandType::DRAW_INDEXED_INDIRECT:
{
- draw.type = rhs.draw.type;
- draw.drawIndexedIndirect = rhs.draw.drawIndexedIndirect;
+ data.draw.type = rhs.data.draw.type;
+ data.draw.drawIndexedIndirect = rhs.data.draw.drawIndexedIndirect;
break;
}
case CommandType::FLUSH:
}
case CommandType::SET_SCISSOR:
{
- scissor.region = rhs.scissor.region;
+ data.scissor.region = rhs.data.scissor.region;
break;
}
case CommandType::SET_SCISSOR_TEST:
{
- scissorTest.enable = rhs.scissorTest.enable;
+ data.scissorTest.enable = rhs.data.scissorTest.enable;
break;
}
case CommandType::SET_VIEWPORT:
{
- viewport.region = rhs.viewport.region;
+ data.viewport.region = rhs.data.viewport.region;
break;
}
case CommandType::SET_VIEWPORT_TEST:
{
- viewportTest.enable = rhs.viewportTest.enable;
+ data.viewportTest.enable = rhs.data.viewportTest.enable;
break;
}
}
CommandType type{CommandType::FLUSH}; ///< Type of command
- union
+ union CommandData
{
+ CommandData()
+ {
+ }
+
+ ~CommandData()
+ {
+ } // do nothing
+
struct
{
std::vector<Graphics::TextureBinding> textureBindings;
{
bool enable;
} viewportTest;
- };
+
+ struct BeginRenderPassDescriptor
+ {
+ Graphics::RenderPass* renderPass;
+ Graphics::RenderTarget* renderTarget;
+ Graphics::Rect2D renderArea;
+ std::vector<Graphics::ClearValue> clearValues;
+ } beginRenderPass;
+
+ struct
+ {
+ } endRenderPass;
+
+ struct
+ {
+ std::vector<const TestGraphicsCommandBuffer*> buffers;
+ } executeCommandBuffers;
+
+ } data;
};
class TestGraphicsCommandBuffer : public Graphics::CommandBuffer
{
mCommands.emplace_back();
mCommands.back().type = CommandType::BIND_VERTEX_BUFFERS;
- auto& bindings = mCommands.back().bindVertexBuffers.vertexBufferBindings;
+ auto& bindings = mCommands.back().data.bindVertexBuffers.vertexBufferBindings;
if(bindings.size() < firstBinding + buffers.size())
{
bindings.resize(firstBinding + buffers.size());
mCommands.emplace_back();
auto& cmd = mCommands.back();
cmd.type = CommandType::BIND_UNIFORM_BUFFER;
- auto& bindCmd = cmd.bindUniformBuffers;
+ auto& bindCmd = cmd.data.bindUniformBuffers;
for(const auto& binding : bindings)
{
if(binding.buffer)
void BindPipeline(const Graphics::Pipeline& pipeline) override
{
mCommands.emplace_back();
- mCommands.back().type = CommandType::BIND_PIPELINE;
- mCommands.back().bindPipeline.pipeline = static_cast<const TestGraphicsPipeline*>(&pipeline);
+ mCommands.back().type = CommandType::BIND_PIPELINE;
+ mCommands.back().data.bindPipeline.pipeline = static_cast<const TestGraphicsPipeline*>(&pipeline);
mCallStack.PushCall("BindPipeline", "");
}
void BindTextures(std::vector<Graphics::TextureBinding>& textureBindings) override
{
mCommands.emplace_back();
- mCommands.back().type = CommandType::BIND_TEXTURES;
- mCommands.back().bindTextures.textureBindings = std::move(textureBindings);
+ mCommands.back().type = CommandType::BIND_TEXTURES;
+ mCommands.back().data.bindTextures.textureBindings = std::move(textureBindings);
mCallStack.PushCall("BindTextures", "");
}
void BindSamplers(std::vector<Graphics::SamplerBinding>& samplerBindings) override
{
mCommands.emplace_back();
- mCommands.back().bindSamplers.samplerBindings = std::move(samplerBindings);
+ mCommands.back().data.bindSamplers.samplerBindings = std::move(samplerBindings);
mCallStack.PushCall("BindSamplers", "");
}
Graphics::Format format) override
{
mCommands.emplace_back();
- mCommands.back().type = CommandType::BIND_INDEX_BUFFER;
- mCommands.back().bindIndexBuffer.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
- mCommands.back().bindIndexBuffer.offset = offset;
- mCommands.back().bindIndexBuffer.format = format;
+ mCommands.back().type = CommandType::BIND_INDEX_BUFFER;
+ mCommands.back().data.bindIndexBuffer.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
+ mCommands.back().data.bindIndexBuffer.offset = offset;
+ mCommands.back().data.bindIndexBuffer.format = format;
mCallStack.PushCall("BindIndexBuffer", "");
}
void BeginRenderPass(
- Graphics::RenderPass& renderPass,
- Graphics::RenderTarget& renderTarget,
- Graphics::Extent2D renderArea,
+ Graphics::RenderPass* renderPass,
+ Graphics::RenderTarget* renderTarget,
+ Graphics::Rect2D renderArea,
std::vector<Graphics::ClearValue> clearValues) override
{
- mCallStack.PushCall("BeginRenderPass", "");
+ mCommands.emplace_back(CommandType::BEGIN_RENDER_PASS);
+ auto& cmd = mCommands.back();
+ cmd.data.beginRenderPass.renderPass = renderPass;
+ cmd.data.beginRenderPass.renderTarget = renderTarget;
+ cmd.data.beginRenderPass.renderArea = renderArea;
+ cmd.data.beginRenderPass.clearValues = clearValues;
+
+ TraceCallStack::NamedParams namedParams;
+ namedParams["renderPass"] << std::hex << renderPass;
+ namedParams["renderTarget"] << std::hex << renderTarget;
+ namedParams["renderArea"] << renderArea.width << ", " << renderArea.height;
+ mCallStack.PushCall("BeginRenderPass", namedParams.str(), namedParams);
}
/**
mCallStack.PushCall("EndRenderPass", "");
}
+ void ExecuteCommandBuffers(std::vector<const CommandBuffer*>&& commandBuffers) override
+ {
+ mCommands.emplace_back();
+ auto& cmd = mCommands.back();
+ cmd.type = CommandType::EXECUTE_COMMAND_BUFFERS;
+ cmd.data.executeCommandBuffers.buffers.reserve(commandBuffers.size());
+ for(auto&& item : commandBuffers)
+ {
+ cmd.data.executeCommandBuffers.buffers.emplace_back(static_cast<const TestGraphicsCommandBuffer*>(item));
+ }
+ mCallStack.PushCall("ExecuteCommandBuffers", "");
+ }
+
void Draw(
uint32_t vertexCount,
uint32_t instanceCount,
{
mCommands.emplace_back();
mCommands.back().type = CommandType::DRAW;
- auto& cmd = mCommands.back().draw;
+ auto& cmd = mCommands.back().data.draw;
cmd.type = DrawCallDescriptor::Type::DRAW;
cmd.draw.vertexCount = vertexCount;
cmd.draw.instanceCount = instanceCount;
{
mCommands.emplace_back();
mCommands.back().type = CommandType::DRAW_INDEXED;
- auto& cmd = mCommands.back().draw;
+ auto& cmd = mCommands.back().data.draw;
cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED;
cmd.drawIndexed.firstIndex = firstIndex;
cmd.drawIndexed.firstInstance = firstInstance;
{
mCommands.emplace_back();
mCommands.back().type = CommandType::DRAW_INDEXED_INDIRECT;
- auto& cmd = mCommands.back().draw;
+ auto& cmd = mCommands.back().data.draw;
cmd.type = DrawCallDescriptor::Type::DRAW_INDEXED_INDIRECT;
cmd.drawIndexedIndirect.buffer = static_cast<const TestGraphicsBuffer*>(&buffer);
cmd.drawIndexedIndirect.offset = offset;
mCallStack.PushCall("SetScissor", params.str(), params);
mCommands.emplace_back();
- mCommands.back().type = CommandType::SET_SCISSOR;
- mCommands.back().scissor.region = value;
+ mCommands.back().type = CommandType::SET_SCISSOR;
+ mCommands.back().data.scissor.region = value;
}
void SetScissorTestEnable(bool value) override
mCallStack.PushCall("SetScissorTestEnable", params.str(), params);
mCommands.emplace_back();
- mCommands.back().type = CommandType::SET_SCISSOR_TEST;
- mCommands.back().scissorTest.enable = value;
+ mCommands.back().type = CommandType::SET_SCISSOR_TEST;
+ mCommands.back().data.scissorTest.enable = value;
}
void SetViewport(Graphics::Viewport value) override
mCallStack.PushCall("SetViewport", params.str(), params);
mCommands.emplace_back();
- mCommands.back().type = CommandType::SET_VIEWPORT;
- mCommands.back().viewport.region = value;
+ mCommands.back().type = CommandType::SET_VIEWPORT;
+ mCommands.back().data.viewport.region = value;
}
void SetViewportEnable(bool value) override
mCallStack.PushCall("SetViewportEnable", params.str(), params);
mCommands.emplace_back();
- mCommands.back().type = CommandType::SET_VIEWPORT_TEST;
- mCommands.back().viewportTest.enable = value;
+ mCommands.back().type = CommandType::SET_VIEWPORT_TEST;
+ mCommands.back().data.viewportTest.enable = value;
}
[[nodiscard]] const std::vector<Command>& GetCommands() const
/**
* Retrieves commands of specified type
*/
- std::vector<Command*> GetCommandsByType(CommandTypeMask mask);
+ std::vector<const Command*> GetCommandsByType(CommandTypeMask mask) const;
+
+ std::vector<const Command*> GetChildCommandsByType(CommandTypeMask mask) const;
private:
TraceCallStack& mCallStack;