/**
* Destructor
*/
- ~TestGlContextHelperAbstraction() {};
+ ~TestGlContextHelperAbstraction() override {};
/**
* @brief Switch to the surfaceless GL context
*/
- virtual void MakeSurfacelessContextCurrent() {};
+ void MakeSurfacelessContextCurrent() override {};
/**
* @brief Clear the GL context
*/
- virtual void MakeContextNull() {};
+ void MakeContextNull() override {};
/**
* @brief Wait until all GL rendering calls for the current GL context are executed
*/
- virtual void WaitClient() {};
+ void WaitClient() override {};
+
private:
TestGlContextHelperAbstraction( const TestGlContextHelperAbstraction& ); ///< Undefined