#include <map>
// INTERNAL INCLUDES
-#include <dali/public-api/dali-core-capi-internal.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/core.h>
#include <dali/integration-api/gl-abstraction.h>
~TestGlAbstraction();
void Initialize();
+ void PreRender();
+ void PostRender(unsigned int timeDelta);
+
/* OpenGL ES 2.0 */
inline void ActiveTexture( GLenum textureUnit )