void PreRender();
void PostRender();
- void ConvertTexture( uint8_t* buffer, GLenum& imageGlFormat, const uint32_t dataSize, const GLenum textureGlFormat, const bool isSubImage );
+ bool IsSurfacelessContextSupported() const;
+
+ bool TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const;
/* OpenGL ES 2.0 */