Syncing test harness
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / test-gl-abstraction.cpp
index ddeb1d9..b85cf4d 100644 (file)
@@ -49,7 +49,6 @@ void TestGlAbstraction::Initialize()
   mCurrentProgram                  = 0;
   mCompileStatus                   = GL_TRUE;
   mLinkStatus                      = GL_TRUE;
-  mNumberOfActiveUniforms          = 0;
   mGetErrorResult                  = 0;
   mGetStringResult                 = NULL;
   mIsBufferResult                  = 0;
@@ -115,6 +114,31 @@ void TestGlAbstraction::Initialize()
   {
     mVertexAttribArrayState[i] = false;
   }
+
+  mActiveUniforms = std::vector<ActiveUniform>{
+    {"uRendererColor", GL_FLOAT, 1},
+    {"uCustom", GL_FLOAT_VEC3, 1},
+    {"uCustom3", GL_FLOAT_VEC3, 1},
+    {"uFadeColor", GL_FLOAT_VEC4, 1},
+    {"uUniform1", GL_FLOAT_VEC4, 1},
+    {"uUniform2", GL_FLOAT_VEC4, 1},
+    {"uUniform3", GL_FLOAT_VEC4, 1},
+    {"uFadeProgress", GL_FLOAT, 1},
+    {"uANormalMatrix", GL_FLOAT_MAT3, 1},
+    {"sEffect", GL_SAMPLER_2D, 1},
+    {"sTexture", GL_SAMPLER_2D, 1},
+    {"sTextureRect", GL_SAMPLER_2D, 1},
+    {"sGloss", GL_SAMPLER_2D, 1},
+    {"uColor", GL_FLOAT_VEC4, 1},
+    {"uModelMatrix", GL_FLOAT_MAT4, 1},
+    {"uModelView", GL_FLOAT_MAT4, 1},
+    {"uMvpMatrix", GL_FLOAT_MAT4, 1},
+    {"uNormalMatrix", GL_FLOAT_MAT4, 1},
+    {"uProjection", GL_FLOAT_MAT4, 1},
+    {"uSize", GL_FLOAT_VEC3, 1},
+    {"uViewMatrix", GL_FLOAT_MAT4, 1},
+    {"uLightCameraProjectionMatrix", GL_FLOAT_MAT4, 1},
+    {"uLightCameraViewMatrix", GL_FLOAT_MAT4, 1}};
 }
 
 void TestGlAbstraction::PreRender()