unsigned int GetUpdateStatus();
bool UpdateOnly( unsigned int intervalMilliseconds = DEFAULT_RENDER_INTERVAL );
bool RenderOnly( );
void ResetContext();
bool GetRenderNeedsUpdate();
unsigned int GetUpdateStatus();
bool UpdateOnly( unsigned int intervalMilliseconds = DEFAULT_RENDER_INTERVAL );
bool RenderOnly( );
void ResetContext();
bool GetRenderNeedsUpdate();