#include "test-gl-abstraction.h"
#include "test-render-controller.h"
#include <dali/public-api/common/dali-common.h>
#include "test-gl-abstraction.h"
#include "test-render-controller.h"
#include <dali/public-api/common/dali-common.h>
size_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
float horizontalDpi = DEFAULT_HORIZONTAL_DPI,
float verticalDpi = DEFAULT_VERTICAL_DPI,
size_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
float horizontalDpi = DEFAULT_HORIZONTAL_DPI,
float verticalDpi = DEFAULT_VERTICAL_DPI,
TestApplication( bool initialize,
size_t surfaceWidth = DEFAULT_SURFACE_WIDTH,
size_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
float horizontalDpi = DEFAULT_HORIZONTAL_DPI,
float verticalDpi = DEFAULT_VERTICAL_DPI,
TestApplication( bool initialize,
size_t surfaceWidth = DEFAULT_SURFACE_WIDTH,
size_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
float horizontalDpi = DEFAULT_HORIZONTAL_DPI,
float verticalDpi = DEFAULT_VERTICAL_DPI,
Dali::Integration::Core& GetCore();
TestPlatformAbstraction& GetPlatform();
TestRenderController& GetRenderController();
Dali::Integration::Core& GetCore();
TestPlatformAbstraction& GetPlatform();
TestRenderController& GetRenderController();