{
mScene = Dali::Integration::Scene::New(Size(static_cast<float>(mSurfaceWidth), static_cast<float>(mSurfaceHeight)));
mScene.SetDpi(Vector2(static_cast<float>(mDpi.x), static_cast<float>(mDpi.y)));
+
+ // Create render target for the scene
+ Graphics::RenderTargetCreateInfo rtInfo{};
+ rtInfo.SetExtent({mSurfaceWidth, mSurfaceHeight});
+ mRenderTarget = mGraphicsController.CreateRenderTarget(rtInfo, nullptr);
+ mScene.SetSurfaceRenderTarget(mRenderTarget.get());
}
void TestApplication::InitializeCore()