// Create render target for the scene
Graphics::RenderTargetCreateInfo rtInfo{};
- rtInfo.SetExtent( {mSurfaceWidth, mSurfaceHeight });
- mRenderTarget = mGraphicsController.CreateRenderTarget( rtInfo, nullptr );
- mScene.SetSurfaceRenderTarget( mRenderTarget.get() );
+ rtInfo.SetExtent({mSurfaceWidth, mSurfaceHeight});
+ mRenderTarget = mGraphicsController.CreateRenderTarget(rtInfo, nullptr);
+ mScene.SetSurfaceRenderTarget(mRenderTarget.get());
}
void TestApplication::InitializeCore()