/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/dali-core.h>
// INTERNAL INCLUDES
+#include <dali-test-suite-utils.h>
#include "mesh-builder.h"
namespace Dali
return actor;
}
+Actor CreateRenderableActor2(TextureSet textures, const std::string& vertexShader, const std::string& fragmentShader)
+{
+ // Create the geometry
+ Geometry geometry = CreateQuadGeometry();
+
+ // Create Shader
+ Shader shader = Shader::New(vertexShader, fragmentShader);
+
+ // Create renderer from geometry and material
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ // Create actor and set renderer
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+
+ // If we a texture, then create a texture-set and add to renderer
+ if(textures)
+ {
+ renderer.SetTextures(textures);
+
+ auto texture = textures.GetTexture(0);
+
+ // Set actor to the size of the texture if set
+ actor.SetProperty(Actor::Property::SIZE, Vector2(texture.GetWidth(), texture.GetHeight()));
+ }
+
+ return actor;
+}
+
+Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height)
+{
+ Texture texture = Texture::New(type, format, width, height);
+
+ int bufferSize = width * height * GetBytesPerPixel(format);
+ uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+ PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, format, PixelData::FREE);
+ texture.Upload(pixelData, 0u, 0u, 0u, 0u, width, height);
+ return texture;
+}
+
+TextureSet CreateTextureSet(Pixel::Format format, int width, int height)
+{
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture(0u, CreateTexture(TextureType::TEXTURE_2D, format, width, height));
+ return textureSet;
+}
+
+void DirtyRectChecker(const std::vector<Rect<int>>& damagedRects, std::multiset<Rect<int>, RectSorter> expectedRectList, bool checkRectsExact, const char* testLocation)
+{
+ // Just check damagedRect contain all expectRectList.
+ DALI_TEST_GREATER(damagedRects.size() + 1u, expectedRectList.size(), testLocation);
+
+ for(auto& rect : damagedRects)
+ {
+ auto iter = expectedRectList.find(rect);
+ if(iter != expectedRectList.end())
+ {
+ expectedRectList.erase(iter);
+ }
+ else if(checkRectsExact)
+ {
+ std::ostringstream o;
+ o << rect << " exist in expectRectList" << std::endl;
+ fprintf(stderr, "Test failed in %s, checking %s", testLocation, o.str().c_str());
+ tet_result(TET_FAIL);
+ }
+ }
+
+ // Check all rects are matched
+ DALI_TEST_EQUALS(expectedRectList.empty(), true, testLocation);
+}
+
} // namespace Dali