namespace
{
-const char * const TEXTURE_UNIFORM_NAME( "sTexture" );
-
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uMvpMatrix;\n
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
{
// Create the geometry
- Geometry geometry = CreateQuadGeometry();
+ Geometry geometry = Geometry::QUAD();
// Create Shader
Shader shader = Shader::New( vertexShader, fragmentShader );