const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uMvpMatrix;\n
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uMvpMatrix;\n
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
{
// Create the geometry
Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader )
{
// Create the geometry