return textureSet;
}
-PropertyBuffer CreatePropertyBuffer()
-{
- Property::Map texturedQuadVertexFormat;
- texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
- texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
-
- PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
- return vertexData;
-}
-
-Geometry CreateQuadGeometry(void)
-{
- PropertyBuffer vertexData = CreatePropertyBuffer();
- return CreateQuadGeometryFromBuffer( vertexData );
-}
-
-Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData )
-{
- const float halfQuadSize = .5f;
- struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
- TexturedQuadVertex texturedQuadVertexData[4] = {
- { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
- { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
- { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
- { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
- vertexData.SetData(texturedQuadVertexData, 4);
-
- unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
-
- Geometry geometry = Geometry::New();
- geometry.AddVertexBuffer( vertexData );
- geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
-
- return geometry;
-}
-
-
-
} // namespace Dali