// CLASS HEADER
#include "mesh-builder.h"
-// EXTERNAL INCLUDES
-#include <dali/devel-api/images/texture-set-image.h>
-
namespace Dali
{
return TextureSet::New();
}
-TextureSet CreateTextureSet( Image image )
-{
- TextureSet textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, image );
- return textureSet;
-}
-
TextureSet CreateTextureSet( Texture texture )
{
TextureSet textureSet = TextureSet::New();
return textureSet;
}
-PropertyBuffer CreatePropertyBuffer()
+VertexBuffer CreateVertexBuffer()
{
Property::Map texturedQuadVertexFormat;
texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
- PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+ VertexBuffer vertexData = VertexBuffer::New( texturedQuadVertexFormat );
return vertexData;
}
Geometry CreateQuadGeometry(void)
{
- PropertyBuffer vertexData = CreatePropertyBuffer();
+ VertexBuffer vertexData = CreateVertexBuffer();
const float halfQuadSize = .5f;
struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
TexturedQuadVertex texturedQuadVertexData[4] = {