Merge "Updates following rename of PropertyBuffer to VertexBuffer" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / mesh-builder.cpp
index 304e567..3d7c359 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -14,6 +14,8 @@
  * limitations under the License.
  *
  */
+
+// CLASS HEADER
 #include "mesh-builder.h"
 
 namespace Dali
@@ -28,31 +30,27 @@ TextureSet CreateTextureSet()
 {
   return TextureSet::New();
 }
-TextureSet CreateTextureSet( Image image )
+
+TextureSet CreateTextureSet( Texture texture )
 {
   TextureSet textureSet = TextureSet::New();
-  textureSet.SetImage( 0u, image );
+  textureSet.SetTexture(0u, texture);
   return textureSet;
 }
 
-PropertyBuffer CreatePropertyBuffer()
+VertexBuffer CreateVertexBuffer()
 {
   Property::Map texturedQuadVertexFormat;
   texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
   texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
 
-  PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+  VertexBuffer vertexData = VertexBuffer::New( texturedQuadVertexFormat );
   return vertexData;
 }
 
 Geometry CreateQuadGeometry(void)
 {
-  PropertyBuffer vertexData = CreatePropertyBuffer();
-  return CreateQuadGeometryFromBuffer( vertexData );
-}
-
-Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData )
-{
+  VertexBuffer vertexData = CreateVertexBuffer();
   const float halfQuadSize = .5f;
   struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
   TexturedQuadVertex texturedQuadVertexData[4] = {
@@ -62,15 +60,11 @@ Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData )
     { Vector2( halfQuadSize,  halfQuadSize), Vector2(1.f, 1.f) } };
   vertexData.SetData(texturedQuadVertexData, 4);
 
-  unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
-  Property::Map indexFormat;
-  indexFormat["indices"] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat );
-  indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
+  unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
 
   Geometry geometry = Geometry::New();
   geometry.AddVertexBuffer( vertexData );
-  geometry.SetIndexBuffer( indices );
+  geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
 
   return geometry;
 }