return textureSet;
}
-VertexBuffer CreateVertexBuffer()
+PropertyBuffer CreatePropertyBuffer()
{
Property::Map texturedQuadVertexFormat;
texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
- VertexBuffer vertexData = VertexBuffer::New( texturedQuadVertexFormat );
+ PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
return vertexData;
}
Geometry CreateQuadGeometry(void)
{
- VertexBuffer vertexData = CreateVertexBuffer();
+ PropertyBuffer vertexData = CreatePropertyBuffer();
const float halfQuadSize = .5f;
struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
TexturedQuadVertex texturedQuadVertexData[4] = {