// INTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
+// EXTERNAL INCLUDES
+#include <functional>
+
namespace Dali
{
int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
{
public:
+ typedef std::function<void( Size )> RelayoutCallbackFunc;
+
static Toolkit::DummyControl New();
void SetLayout( Property::Index visualIndex, Property::Map& map );
+ void SetRelayoutCallback( RelayoutCallbackFunc callback );
+
private:
DummyControl();
virtual void OnPan(const PanGesture& pan);
virtual void OnTap(const TapGesture& tap);
virtual void OnLongPress(const LongPressGesture& longPress);
+ virtual Vector3 GetNaturalSize();
private: // From CustomActorImpl
bool keyEventCalled;
bool keyInputFocusGained;
bool keyInputFocusLost;
+ static int constructorCount;
+ static int destructorCount;
Property::Map mLayouts;
+ RelayoutCallbackFunc mRelayoutCallback;
+
};
} // namespace Impl