enum Type
{
TEST_VISUAL = PROPERTY_START_INDEX,
- TEST_VISUAL2
+ TEST_VISUAL2,
+ FOREGROUND_VISUAL,
+ FOCUS_VISUAL,
+ LABEL_VISUAL
};
};
void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual, bool enabled );
void UnregisterVisual( Property::Index index );
void EnableVisual( Property::Index index, bool enabled );
- bool IsVisualEnabled( Property::Index indepx );
-
+ bool IsVisualEnabled( Property::Index index );
+ int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );