TEST_VISUAL = PROPERTY_START_INDEX,
TEST_VISUAL2,
FOREGROUND_VISUAL,
- FOCUS_VISUAL
+ FOCUS_VISUAL,
+ LABEL_VISUAL
};
};
void UnregisterVisual( Property::Index index );
void EnableVisual( Property::Index index, bool enabled );
bool IsVisualEnabled( Property::Index index );
-
+ int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );