void CustomSlot1( Actor actor );
bool mCustomSlot1Called;
+ typedef std::vector<Property::Index> VisualIndices;
+ VisualIndices mRegisteredVisualIndices;
protected:
virtual bool OnKeyEvent(const KeyEvent& event);
virtual void OnKeyInputFocusGained();
virtual void OnKeyInputFocusLost();
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
public: