- inline void EnableGestureDetection(Gesture::Type type) { ControlImpl::EnableGestureDetection(type); }
- inline void DisableGestureDetection(Gesture::Type type) { ControlImpl::DisableGestureDetection(type); }
- inline PinchGestureDetector GetPinchGestureDetector() const { return ControlImpl::GetPinchGestureDetector(); }
- inline PanGestureDetector GetPanGestureDetector() const { return ControlImpl::GetPanGestureDetector(); }
- inline TapGestureDetector GetTapGestureDetector() const { return ControlImpl::GetTapGestureDetector(); }
- inline LongPressGestureDetector GetLongPressGestureDetector() const { return ControlImpl::GetLongPressGestureDetector(); }
+ inline void EnableGestureDetection(Gesture::Type type) { Internal::Control::EnableGestureDetection(type); }
+ inline void DisableGestureDetection(Gesture::Type type) { Internal::Control::DisableGestureDetection(type); }
+ inline PinchGestureDetector GetPinchGestureDetector() const { return Internal::Control::GetPinchGestureDetector(); }
+ inline PanGestureDetector GetPanGestureDetector() const { return Internal::Control::GetPanGestureDetector(); }
+ inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
+ inline LongPressGestureDetector GetLongPressGestureDetector() const { return Internal::Control::GetLongPressGestureDetector(); }
+
+ // Used to test signal connections
+ void CustomSlot1( Actor actor );
+
+ bool mCustomSlot1Called;