DummyControl();
DummyControl(const DummyControl& control);
- virtual ~DummyControl();
+ ~DummyControl();
static DummyControl New( bool override = false );
DummyControl& operator=(const DummyControl& control);
- // Used to test signal connections
- void CustomSlot1( Actor actor, const Vector3& value );
-
-public:
-
- bool mCustomSlot1Called;
- Vector3 mCustomSlot1Value;
-
public: // Not intended for application developers
DummyControl( DummyControlImpl& implementation );
inline TapGestureDetector GetTapGestureDetector() const { return Internal::Control::GetTapGestureDetector(); }
inline LongPressGestureDetector GetLongPressGestureDetector() const { return Internal::Control::GetLongPressGestureDetector(); }
+ // Used to test signal connections
+ void CustomSlot1( Actor actor );
+
+ bool mCustomSlot1Called;
+
protected:
DummyControlImpl();
private: // From Internal::Control
virtual void OnInitialize();
- virtual void OnThemeChange( StyleManager styleManager );
- virtual void OnFontChange(bool defaultFontChange, bool defaultFontSizeChange);
- virtual void OnPinch(PinchGesture pinch);
- virtual void OnPan(PanGesture pan);
- virtual void OnTap(TapGesture tap);
- virtual void OnLongPress(LongPressGesture longPress);
+ virtual void OnActivated();
+ virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
+ virtual void OnPinch(const PinchGesture& pinch);
+ virtual void OnPan(const PanGesture& pan);
+ virtual void OnTap(const TapGesture& tap);
+ virtual void OnLongPress(const LongPressGesture& longPress);
private: // From CustomActorImpl
virtual void OnSizeSet(const Vector3& targetSize);
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
virtual bool OnTouchEvent(const TouchEvent& event);
+ virtual bool OnHoverEvent(const HoverEvent& event);
virtual bool OnMouseWheelEvent(const MouseWheelEvent& event);
virtual bool OnKeyEvent(const KeyEvent& event);
virtual void OnKeyInputFocusGained();
public:
bool initializeCalled;
+ bool activatedCalled;
bool themeChangeCalled;
bool fontChangeCalled;
bool pinchCalled;
bool sizeSetCalled;
bool sizeAnimationCalled;
bool touchEventCalled;
+ bool hoverEventCalled;
bool mouseWheelEventCalled;
bool keyEventCalled;
bool keyInputFocusGained;