int GetVisualCount();
Toolkit::Visual::Base GetVisual( Property::Index index );
Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );