void DALI_TEST_EQUALS( const char* str1, const std::string &str2, const char* location);
/**
+ * Test if a property value type is equal to a trivial type.
+ */
+template<typename Type>
+inline void DALI_TEST_VALUE_EQUALS( Property::Value&& value1, Type value2, float epsilon, const char* location)
+{
+ Property::Value value2b(value2);
+ DALI_TEST_EQUALS(value1, value2b, epsilon, location);
+}
+
+
+/**
* Test whether one unsigned integer value is greater than another.
* Test succeeds if value1 > value2
* @param[in] value1 The first value
}
};
-// Prepare a resource image to be loaded. Should be called before creating the ResourceImage
-void PrepareResourceImage( TestApplication& application, uint32_t imageWidth, uint32_t imageHeight, Pixel::Format pixelFormat );
-
// Test namespace to prevent pollution of Dali namespace, add Test helper functions here
namespace Test
{
/**
* @brief Call in main part of code
+ * @param[in] objectRegistry The object Registry being used
*/
- ObjectDestructionTracker();
+ ObjectDestructionTracker( ObjectRegistry objectRegistry );
/**
* @brief Call in sub bock of code where the Actor being checked is still alive.
bool IsDestroyed();
private:
+ ObjectRegistry mObjectRegistry;
bool mRefObjectDestroyed;
};