bool& refObjectDestroyedBoolean;
};
-ObjectDestructionTracker::ObjectDestructionTracker()
- :mRefObjectDestroyed( false)
+ObjectDestructionTracker::ObjectDestructionTracker( ObjectRegistry objectRegistry )
+: mObjectRegistry( objectRegistry ),
+ mRefObjectDestroyed( false)
{
}
void ObjectDestructionTracker::Start( Actor actor )
{
ObjectDestructionFunctor destructionFunctor( actor.GetObjectPtr(), mRefObjectDestroyed );
-
- ObjectRegistry objectRegistry = Stage::GetCurrent().GetObjectRegistry();
- objectRegistry.ObjectDestroyedSignal().Connect( this, destructionFunctor );
+ mObjectRegistry.ObjectDestroyedSignal().Connect( this, destructionFunctor );
}
bool ObjectDestructionTracker::IsDestroyed()