{
static bool gCheckBoxButtonState = false;
-bool CheckBoxButtonClicked( Button button )
+bool CheckBoxButtonClicked( Button button, bool state )
{
- gCheckBoxButtonState = static_cast<CheckBoxButton&>( button ).IsChecked();
+ gCheckBoxButtonState = state;
return true;
}
tet_infoline(" UtcDaliCheckBoxButtonSetGetChecked");
CheckBoxButton checkBoxButton = CheckBoxButton::New();
- checkBoxButton.ClickedSignal().Connect( &CheckBoxButtonClicked );
+ checkBoxButton.ToggledSignal().Connect( &CheckBoxButtonClicked );
// global var used to check if CheckBoxButtonClicked is called;
gCheckBoxButtonState = false;