-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
{
static bool gCheckBoxButtonState = false;
-bool CheckBoxButtonClicked( Button button )
+bool CheckBoxButtonClicked( Button button, bool state )
{
- gCheckBoxButtonState = static_cast<CheckBoxButton&>( button ).IsChecked();
+ gCheckBoxButtonState = state;
return true;
}
tet_infoline(" UtcDaliCheckBoxButtonSetGetChecked");
CheckBoxButton checkBoxButton = CheckBoxButton::New();
- checkBoxButton.ClickedSignal().Connect( &CheckBoxButtonClicked );
+ checkBoxButton.StateChangedSignal().Connect( &CheckBoxButtonClicked );
// global var used to check if CheckBoxButtonClicked is called;
gCheckBoxButtonState = false;