#include <dummy-control.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
tet_infoline( "Changing state to FOCUSED - check visual changes\n");
Visual::Base fgVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);
- Visual::Base focusVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::Visual::IMAGE, TEST_LOCATION);
+ Visual::Base focusVisual1 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::DevelVisual::N_PATCH, TEST_LOCATION);
actor.SetProperty(DevelControl::Property::SUB_STATE, "SELECTED");
tet_infoline( "Changing substate to SELECTED - Expect no change\n");
Visual::Base fgVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);
- Visual::Base focusVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::Visual::IMAGE, TEST_LOCATION);
+ Visual::Base focusVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOCUS_VISUAL, Toolkit::DevelVisual::N_PATCH, TEST_LOCATION);
DALI_TEST_CHECK( fgVisual1 == fgVisual2 );
DALI_TEST_CHECK( focusVisual1 == focusVisual2 );