actor.SetProperty(DevelControl::Property::SUB_STATE, "SELECTED");
tet_infoline( "Changing substate to SELECTED - Expect no change\n");
Visual::Base fgVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);
actor.SetProperty(DevelControl::Property::SUB_STATE, "SELECTED");
tet_infoline( "Changing substate to SELECTED - Expect no change\n");
Visual::Base fgVisual2 = CheckVisual( dummyImpl, DummyControl::Property::FOREGROUND_VISUAL, Toolkit::Visual::GRADIENT, TEST_LOCATION);