application.SendNotification();
application.Render();
- // Wait for resource ready event callback
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
-
// renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
Renderer renderer = actor.GetRendererAt( 0u );