logicalModel,
visualModel );
- // 2) Clear the model.
Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
+ // 2) Clear the model.
+
GlyphIndex startGlyphIndex = 0u;
if( 0u != charactersToGlyph.Count() )
{
logicalModel,
visualModel );
- // 2) Clear the model.
Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
+ // 2) Clear the model.
+
GlyphIndex startGlyphIndex = 0u;
if( 0u != charactersToGlyph.Count() )
{