// Create a text field
TextField textField = TextField::New();
textField.SetSize( 400.f, 60.f );
- textField.SetParentOrigin( ParentOrigin::TOP_LEFT );
- textField.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ textField.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ textField.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
// Add the text field to the stage
Stage::GetCurrent().Add( textField );
// Check that the background is created
Actor backgroundActor = renderableActor.GetChildAt( 0u );
DALI_TEST_CHECK( backgroundActor );
- DALI_TEST_CHECK( backgroundActor.GetName() == "TextBackgroundColorActor" );
+ DALI_TEST_CHECK( backgroundActor.GetProperty< std::string >( Dali::Actor::Property::NAME ) == "TextBackgroundColorActor" );
// Change the text to contain more characters
controller->SetText( "Text Multiple Background Test" );
// The background should now be lowered below the highlight
backgroundActor = stencil.GetChildAt( 0u );
DALI_TEST_CHECK( backgroundActor );
- DALI_TEST_CHECK( backgroundActor.GetName() == "TextBackgroundColorActor" );
+ DALI_TEST_CHECK( backgroundActor.GetProperty< std::string >( Dali::Actor::Property::NAME ) == "TextBackgroundColorActor" );
END_TEST;
}