CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex04[] = { 0, 5u, 6u, 11u, 11u,
12u, 16u, 17u, 21u, 21u,
- 22u, 25u, 30u, 32u, 35u, 33u, 40u,
+ 22u, 25u, 31u, 32u, 35u, 34u, 40u,
41u };
bool isCharacterHit04[] = { false, true, true, true, false,
false, true, true, true, false,
CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP, CharacterHitTest::TAP };
CharacterIndex logicalIndex05[] = { 0, 10u, 19u, 28u, 39u, 44u,
45u, 49u, 59u, 66u, 78u, 87u,
- 89u, 96u, 107u, 115u, 124u, 133u,
+ 89u, 96u, 106u, 115u, 124u, 133u,
134u, 145u, 154u, 162u, 171u, 179u,
180u, 184u, 191u, 203u, 212u,
221u, 222u, 233u, 240u, 251u, 265u };