{
public:
// PushButton Pressed
- typedef SignalV2< bool ( Button ) > PressedSignalV2;
+ typedef Signal< bool ( Button ) > PressedSignalType;
- PressedSignalV2& PressedSignal();
+ PressedSignalType& PressedSignal();
/**
* Default constructor.
/**
* @return the pressed signal.
*/
- Toolkit::TETButton::PressedSignalV2& PressedSignal();
+ Toolkit::TETButton::PressedSignalType& PressedSignal();
/**
* Callback called when an interrupt events is received.
*/
void OnButtonDown();
- Toolkit::TETButton::PressedSignalV2 mPressedSignal; ///< Signal emitted when the button is pressed.
+ Toolkit::TETButton::PressedSignalType mPressedSignal; ///< Signal emitted when the button is pressed.
};
} // namespace Internal
return Control::DownCast<TETButton, Internal::TETButton>(handle);
}
-TETButton::PressedSignalV2& TETButton::PressedSignal()
+TETButton::PressedSignalType& TETButton::PressedSignal()
{
TETButton button( *this );
DALI_ASSERT_ALWAYS( button );
return tetButton;
}
-Toolkit::TETButton::PressedSignalV2& TETButton::PressedSignal()
+Toolkit::TETButton::PressedSignalType& TETButton::PressedSignal()
{
return mPressedSignal;
}