#include <iostream>
#include <stdlib.h>
+#include <dali-toolkit/internal/controls/buttons/push-button-impl.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali-toolkit/internal/controls/buttons/button-impl.h>
using namespace Dali;
namespace
{
-static bool gPushButtonToggleState = false;
-bool PushButtonToggled( Button button, bool toggled )
+static bool gPushButtonSelectedState = false;
+bool PushButtonSelected( Button button, bool selected )
{
- gPushButtonToggleState = toggled && ( toggled == static_cast<PushButton&>( button ).IsToggled() );
+ gPushButtonSelectedState = selected && ( selected == static_cast<PushButton&>( button ).IsSelected() );
return true;
}
}
/**
- * Creates a Button to test if interrupt events are handled correctly.
+ * Creates a PushButton to test if interrupt events are handled correctly.
*/
-class TETButton : public Button
+class TETButton : public PushButton
{
public:
// PushButton Pressed
- typedef Signal< bool ( Button ) > PressedSignalType;
+ typedef Signal< bool ( PushButton ) > ButtonSignalType;
- PressedSignalType& PressedSignal();
+ ButtonSignalType& PressedSignal();
/**
* Default constructor.
/**
* Copy constructor.
*/
- TETButton( const Button& button );
+ TETButton( const PushButton& button );
/**
* Assignment operator.
/**
* Internal implementation
*/
-class TETButton : public Button
+class TETButton : public PushButton
{
public:
/**
/**
* @return the pressed signal.
*/
- Toolkit::TETButton::PressedSignalType& PressedSignal();
+ Toolkit::TETButton::ButtonSignalType& PressedSignal();
/**
* Callback called when an interrupt events is received.
*/
void OnButtonDown();
- Toolkit::TETButton::PressedSignalType mPressedSignal; ///< Signal emitted when the button is pressed.
+ Toolkit::TETButton::ButtonSignalType mPressedSignal; ///< Signal emitted when the button is pressed.
};
} // namespace Internal
{
}
-TETButton::TETButton( const Button& button )
-: Button( button )
+TETButton::TETButton( const PushButton& button )
+: PushButton( button )
{
}
{
if( &button != this )
{
- Button::operator=( button );
+ PushButton::operator=( button );
}
return *this;
}
return Control::DownCast<TETButton, Internal::TETButton>(handle);
}
-TETButton::PressedSignalType& TETButton::PressedSignal()
+TETButton::ButtonSignalType& TETButton::PressedSignal()
{
TETButton button( *this );
DALI_ASSERT_ALWAYS( button );
}
TETButton::TETButton( Internal::TETButton& implementation )
-: Button( implementation )
+: PushButton( implementation )
{}
TETButton::TETButton( Dali::Internal::CustomActor* internal )
-: Button( internal )
+: PushButton( internal )
{
VerifyCustomActorPointer<Internal::TETButton>(internal);
}
{
TETButton::TETButton()
-: Button(),
+: PushButton(),
mPressedSignal()
{
}
return tetButton;
}
-Toolkit::TETButton::PressedSignalType& TETButton::PressedSignal()
+Toolkit::TETButton::ButtonSignalType& TETButton::PressedSignal()
{
return mPressedSignal;
}
{
}
- bool Callback( Button button )
+ bool Callback( PushButton button )
{
switch( mTest )
{
DALI_TEST_EQUALS( 4.0f, button.GetProperty< float >( Button::PROPERTY_NEXT_AUTO_REPEATING_DELAY ), TEST_LOCATION );
// Button::PROPERTY_TOGGLABLE
- button.SetToggleButton( false );
+ button.SetTogglableButton( false );
DALI_TEST_CHECK( ! button.GetProperty< bool >( Button::PROPERTY_TOGGLABLE ) );
button.SetProperty( Button::PROPERTY_TOGGLABLE, true );
- DALI_TEST_CHECK( button.IsToggleButton() ) ;
+ DALI_TEST_CHECK( button.IsTogglableButton() ) ;
DALI_TEST_CHECK( button.GetProperty< bool >( Button::PROPERTY_TOGGLABLE ) );
- // Button::PROPERTY_TOGGLED
- button.SetToggled( false );
- DALI_TEST_CHECK( ! button.GetProperty< bool >( Button::PROPERTY_TOGGLED ) );
- button.SetProperty( Button::PROPERTY_TOGGLED, true );
- DALI_TEST_CHECK( button.IsToggled() ) ;
- DALI_TEST_CHECK( button.GetProperty< bool >( Button::PROPERTY_TOGGLED ) );
+ // Button::PROPERTY_SELECTED
+ button.SetSelected( false );
+ DALI_TEST_CHECK( ! button.GetProperty< bool >( Button::PROPERTY_SELECTED ) );
+ button.SetProperty( Button::PROPERTY_SELECTED, true );
+ DALI_TEST_CHECK( button.IsSelected() ) ;
+ DALI_TEST_CHECK( button.GetProperty< bool >( Button::PROPERTY_SELECTED ) );
// Button::PROPERTY_NORMAL_STATE_ACTOR
{