// Set the layout parameters.
const Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
const Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
-
+ float outlineWidth = visualModel->GetOutlineWidth();
Layout::Parameters layoutParameters( textArea,
utf32Characters.Begin(),
lineBreakInfo.Begin(),
glyphsPerCharacter.Begin(),
numberOfGlyphs,
Text::HorizontalAlignment::BEGIN,
- Text::LineWrap::WORD );
+ Text::LineWrap::WORD,
+ outlineWidth );
Vector<LineRun>& lines = visualModel->mLines;
// Set cursor's width to zero.
controller->GetLayoutEngine().SetCursorWidth( 0 );
+ InputMethodContext inputMethodContext = InputMethodContext::New();
// Disables the text input.
- controller->EnableTextInput( NULL );
+ controller->EnableTextInput( NULL, inputMethodContext );
// Disables the vertical scrolling.
controller->SetVerticalScrollEnabled( false );
// Set the text layout as multi-line.
controller->GetLayoutEngine().SetLayout( Layout::Engine::SINGLE_LINE_BOX );
+ InputMethodContext inputMethodContext = InputMethodContext::New();
// Enables the text input.
- controller->EnableTextInput( decorator );
+ controller->EnableTextInput( decorator, inputMethodContext );
// Enables the vertical scrolling after the text input has been enabled.
controller->SetVerticalScrollEnabled( false );
// Set the text layout as multi-line.
controller->GetLayoutEngine().SetLayout( Layout::Engine::MULTI_LINE_BOX );
+ InputMethodContext inputMethodContext = InputMethodContext::New();
// Enables the text input.
- controller->EnableTextInput( decorator );
+ controller->EnableTextInput( decorator, inputMethodContext );
// Enables the vertical scrolling after the text input has been enabled.
controller->SetVerticalScrollEnabled( true );