if(renderer)
{
TextureSet textureSet = renderer.GetTextures();
- if(textureSet.GetTextureCount() == 7u)
+ if(textureSet.GetTextureCount() == 9u)
{
- texture = textureSet.GetTexture(5u);
+ texture = textureSet.GetTexture(7u);
}
}
}
if(renderer)
{
TextureSet textureSet = renderer.GetTextures();
- if(textureSet.GetTextureCount() == 7u)
+ if(textureSet.GetTextureCount() == 9u)
{
- texture = textureSet.GetTexture(6u);
+ texture = textureSet.GetTexture(8u);
}
}
}