#include <stdlib.h>
#include <iostream>
-#include <dali-scene3d/public-api/controls/model-view/model-view.h>
+#include <dali-scene3d/public-api/controls/model/model.h>
#include <dali-scene3d/public-api/controls/scene-view/scene-view.h>
using namespace Dali;
const char* TEST_DIFFUSE_TEXTURE = TEST_RESOURCE_DIR "/forest_irradiance.ktx";
const char* TEST_SPECULAR_TEXTURE = TEST_RESOURCE_DIR "/forest_radiance.ktx";
-Dali::Texture GetDiffuseTexture(Dali::Scene3D::ModelView modelView)
+Dali::Texture GetDiffuseTexture(Dali::Scene3D::Model model)
{
Dali::Texture texture;
- Actor meshActor = modelView.FindChildByName("AnimatedCube");
+ Actor meshActor = model.FindChildByName("AnimatedCube");
if(meshActor)
{
Renderer renderer = meshActor.GetRendererAt(0u);
return texture;
}
-Dali::Texture GetSpecularTexture(Dali::Scene3D::ModelView modelView)
+Dali::Texture GetSpecularTexture(Dali::Scene3D::Model model)
{
Dali::Texture texture;
- Actor meshActor = modelView.FindChildByName("AnimatedCube");
+ Actor meshActor = model.FindChildByName("AnimatedCube");
if(meshActor)
{
Renderer renderer = meshActor.GetRendererAt(0u);
try
{
- // New() must be called to create a ModelView or it wont be valid.
+ // New() must be called to create a Model or it wont be valid.
Actor a = Actor::New();
view.Add(a);
DALI_TEST_CHECK(false);
BaseHandle handle = typeInfo.CreateInstance();
DALI_TEST_CHECK(handle);
- Scene3D::SceneView modelView = Scene3D::SceneView::DownCast(handle);
- DALI_TEST_CHECK(modelView);
+ Scene3D::SceneView model = Scene3D::SceneView::DownCast(handle);
+ DALI_TEST_CHECK(model);
END_TEST;
}
application.SendNotification();
application.Render();
- Scene3D::ModelView modelView1 = Scene3D::ModelView::New(TEST_GLTF_FILE_NAME);
- Scene3D::ModelView modelView2 = Scene3D::ModelView::New(TEST_GLTF_FILE_NAME);
- Scene3D::ModelView modelView3 = Scene3D::ModelView::New(TEST_GLTF_FILE_NAME);
+ Scene3D::Model modelView1 = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+ Scene3D::Model modelView2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+ Scene3D::Model modelView3 = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
view.Add(modelView1);
view.Add(modelView2);
application.SendNotification();
application.Render();
- Scene3D::ModelView modelView1 = Scene3D::ModelView::New(TEST_GLTF_FILE_NAME);
+ Scene3D::Model modelView1 = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
view.Add(modelView1);
DALI_TEST_EQUALS(view.GetImageBasedLightScaleFactor(), 1.0f, TEST_LOCATION);