[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene3d / utc-Dali-NodeDefinition.cpp
index 415e2e1..1de81f7 100644 (file)
@@ -101,6 +101,7 @@ int UtcDaliNodeDefinitionProperties(void)
   TestApplication testApp;
   NodeDefinition  nodeDef{
     "testRootNode",
+    INVALID_INDEX,
     Vector3{-100.f, 100.f, -500.f},
     Quaternion{Radian(Degree(45.f)), Vector3::ZAXIS},
     Vector3{2.f, 4.f, 8.f},
@@ -113,7 +114,7 @@ int UtcDaliNodeDefinitionProperties(void)
   nodeDef.mExtras.push_back(NodeDefinition::Extra{"frobnicateFactor", frobnicateFactor});
 
   Context ctx;
-  auto    actor = nodeDef.CreateActor(ctx.createParams);
+  auto    actor = nodeDef.CreateModelNode(ctx.createParams);
   DALI_TEST_EQUAL(nodeDef.mName, actor.GetProperty(Actor::Property::NAME).Get<std::string>());
   DALI_TEST_EQUAL(nodeDef.mPosition, actor.GetProperty(Actor::Property::POSITION).Get<Vector3>());
   DALI_TEST_EQUAL(nodeDef.mOrientation, actor.GetProperty(Actor::Property::ORIENTATION).Get<Quaternion>());
@@ -219,7 +220,7 @@ int UtcDaliNodeDefinitionRenderable(void)
   auto       shader = Shader::New(VSH, FSH);
   ctx.resources.mShaders.push_back({ShaderDefinition{}, shader});
 
-  auto actor = nodeDef.CreateActor(ctx.createParams);
+  auto actor = nodeDef.CreateModelNode(ctx.createParams);
   DALI_TEST_EQUAL(1, actor.GetRendererCount());
 
   auto renderer = actor.GetRendererAt(0);