DALI_TEST_NOT_EQUALS(animation1, animation2, 0.0f, TEST_LOCATION);
END_TEST;
-}
\ No newline at end of file
+}
+
+// For ResourceReady
+namespace
+{
+static bool gOnRelayoutCallBackCalled = false;
+void OnRelayoutCallback(Actor actor)
+{
+ gOnRelayoutCallBackCalled = true;
+}
+
+static bool gResourceReadyCalled = false;
+void OnResourceReady(Control control)
+{
+ gResourceReadyCalled = true;
+}
+}
+
+int UtcDaliModelViewResourceReady(void)
+{
+ ToolkitTestApplication application;
+
+ gOnRelayoutCallBackCalled = false;
+ gResourceReadyCalled = false;
+ Scene3D::ModelView model = Scene3D::ModelView::New(TEST_GLTF_ANIMATION_TEST_FILE_NAME);
+ model.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ model.OnRelayoutSignal().Connect(OnRelayoutCallback);
+ model.ResourceReadySignal().Connect(OnResourceReady);
+ DALI_TEST_EQUALS(model.IsResourceReady(), false, TEST_LOCATION);
+
+ // Sanity check
+ DALI_TEST_CHECK(!gOnRelayoutCallBackCalled);
+ DALI_TEST_CHECK(!gResourceReadyCalled);
+
+ application.GetScene().Add(model);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, false, TEST_LOCATION);
+ DALI_TEST_EQUALS(model.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+
+ END_TEST;
+}