#include <toolkit-event-thread-callback.h>
#include <dali-scene3d/public-api/controls/model/model.h>
+#include <dali-scene3d/public-api/model-components/model-node.h>
#include <dali/devel-api/actors/camera-actor-devel.h>
const char* TEST_GLTF_ANIMATION_TEST_FILE_NAME = TEST_RESOURCE_DIR "/animationTest.gltf";
const char* TEST_GLTF_MULTIPLE_PRIMITIVE_FILE_NAME = TEST_RESOURCE_DIR "/simpleMultiplePrimitiveTest.gltf";
const char* TEST_DLI_FILE_NAME = TEST_RESOURCE_DIR "/arc.dli";
-const char* TEST_DLI_EXERCISE_FILE_NAME = TEST_RESOURCE_DIR "/exercise.dli";
+const char* TEST_DLI_EXERCISE_FILE_NAME = TEST_RESOURCE_DIR "/exercise.dli";
/**
* For the diffuse and specular cube map texture.
}
// Positive test case for a method
+int UtcDaliModelNewP2(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliModelNew without url");
+
+ Scene3D::Model model = Scene3D::Model::New();
+ DALI_TEST_CHECK(model);
+
+ application.GetScene().Add(model);
+
+ DALI_TEST_CHECK(model.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
+
+ application.GetScene().Remove(model);
+
+ DALI_TEST_CHECK(!model.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
+
+ END_TEST;
+}
+
+// Positive test case for a method
int UtcDaliModelDownCast(void)
{
ToolkitTestApplication application;
uint32_t modelCount = model.GetModelRoot().GetChildCount();
DALI_TEST_EQUALS(1, modelCount, TEST_LOCATION);
- Actor rootActor = model.GetModelRoot();
- Vector3 rootSize = rootActor.GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+ Scene3D::ModelNode rootNode = model.GetModelRoot();
+ Vector3 rootSize = rootNode.GetProperty<Vector3>(Dali::Actor::Property::SIZE);
DALI_TEST_EQUALS(Vector3(2, 2, 1), rootSize, TEST_LOCATION);
END_TEST;
naturalSize = model.GetNaturalSize();
DALI_TEST_EQUALS(Vector3(2, 2, 2), naturalSize, TEST_LOCATION);
- Actor root = model.GetModelRoot();
- DALI_TEST_CHECK(root);
+ Scene3D::ModelNode rootNode = model.GetModelRoot();
+ DALI_TEST_CHECK(rootNode);
END_TEST;
}
CameraActor appliedCamera;
DALI_TEST_EQUALS(model.ApplyCamera(0u, appliedCamera), false, TEST_LOCATION); // Cannot apply into empty camera.
- auto CompareCameraProperties = [](CameraActor lhs, CameraActor rhs, const char* location) {
+ auto CompareCameraProperties = [](CameraActor lhs, CameraActor rhs, const char* location)
+ {
DALI_TEST_EQUALS(lhs.GetProperty<int>(Dali::CameraActor::Property::PROJECTION_MODE), rhs.GetProperty<int>(Dali::CameraActor::Property::PROJECTION_MODE), TEST_LOCATION);
DALI_TEST_EQUALS(lhs.GetProperty<float>(Dali::CameraActor::Property::NEAR_PLANE_DISTANCE), rhs.GetProperty<float>(Dali::CameraActor::Property::NEAR_PLANE_DISTANCE), TEST_LOCATION);
{
DALI_TEST_EQUALS(lhs.GetProperty<float>(Dali::CameraActor::Property::FIELD_OF_VIEW), rhs.GetProperty<float>(Dali::CameraActor::Property::FIELD_OF_VIEW), TEST_LOCATION);
// TODO : Open this test when infinity far projection implement.
- //DALI_TEST_EQUALS(lhs.GetProperty<float>(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), rhs.GetProperty<float>(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), TEST_LOCATION);
+ // DALI_TEST_EQUALS(lhs.GetProperty<float>(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), rhs.GetProperty<float>(Dali::CameraActor::Property::FAR_PLANE_DISTANCE), TEST_LOCATION);
}
else
{
DALI_TEST_EQUALS(textureSet2.GetTextureCount(), 9u, TEST_LOCATION);
DALI_TEST_EQUALS(textureSet3.GetTextureCount(), 9u, TEST_LOCATION);
- for (uint32_t i = 0; i < 7u; i++)
+ for(uint32_t i = 0; i < 7u; i++)
{
DALI_TEST_EQUALS(textureSet2.GetTexture(i), textureSet3.GetTexture(i), TEST_LOCATION);
}
END_TEST;
}
+int UtcDaliModelAddRemoveModelNode(void)
+{
+ ToolkitTestApplication application;
+
+ Scene3D::Model model = Scene3D::Model::New();
+ model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+
+ Scene3D::ModelNode node1 = Scene3D::ModelNode::New();
+ Scene3D::ModelNode node2 = Scene3D::ModelNode::New();
+ Scene3D::ModelNode node3 = Scene3D::ModelNode::New();
+ Scene3D::ModelNode node4 = Scene3D::ModelNode::New();
+
+ model.AddModelNode(node1);
+ model.AddModelNode(node2);
+ model.AddModelNode(node3);
+ model.RemoveModelNode(node1); // Remove node before scene on
+
+ application.GetScene().Add(model);
+
+ Dali::Scene3D::ModelNode root = model.GetModelRoot();
+ DALI_TEST_CHECK(root);
+ DALI_TEST_EQUALS(2, root.GetChildCount(), TEST_LOCATION);
+
+ model.RemoveModelNode(node2); // Remove node after scene on
+
+ DALI_TEST_EQUALS(1, root.GetChildCount(), TEST_LOCATION);
+
+ model.AddModelNode(node4); // Add during scene on
+
+ DALI_TEST_EQUALS(2, root.GetChildCount(), TEST_LOCATION);
+
+ application.GetScene().Remove(model);
+
+ model.RemoveModelNode(node3); // Remove node after scene off
+
+ END_TEST;
+}
+
+int UtcDaliModelFindChildModelNodeByName(void)
+{
+ tet_infoline(" UtcDaliModelNodeFindChildModelNodeByName.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::Model model = Scene3D::Model::New();
+ application.GetScene().Add(model);
+
+ Scene3D::ModelNode modelNode1 = Scene3D::ModelNode::New();
+ Scene3D::ModelNode modelNode2 = Scene3D::ModelNode::New();
+
+ modelNode1.SetProperty(Dali::Actor::Property::NAME, "modelNode1");
+ modelNode2.SetProperty(Dali::Actor::Property::NAME, "modelNode2");
+ model.AddModelNode(modelNode1);
+ model.AddModelNode(modelNode2);
+
+ Scene3D::ModelNode child1 = model.FindChildModelNodeByName("modelNode1");
+ DALI_TEST_CHECK(child1);
+ DALI_TEST_EQUALS(child1, modelNode1, TEST_LOCATION);
+
+ Scene3D::ModelNode child2 = model.FindChildModelNodeByName("modelNode2");
+ DALI_TEST_CHECK(child2);
+ DALI_TEST_EQUALS(child2, modelNode2, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliModelSizeChange(void)
+{
+ tet_infoline(" UtcDaliModelSizeChange.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+ model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300));
+ application.GetScene().Add(model);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION);
+ Vector3 scale = model.GetChildAt(0u).GetProperty<Vector3>(Dali::Actor::Property::SCALE);
+
+ model.SetProperty(Dali::Actor::Property::SIZE, Vector3(600, 600, 600));
+ Vector3 scale2 = model.GetChildAt(0u).GetProperty<Vector3>(Dali::Actor::Property::SCALE);
+
+ DALI_TEST_NOT_EQUALS(scale, scale2, 0.1f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliModelSizeChange2(void)
+{
+ tet_infoline(" UtcDaliModelSizeChange2.");
+
+ ToolkitTestApplication application;
+
+ Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+ model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300));
+ application.GetScene().Add(model);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION);
+ Vector3 scale = model.GetChildAt(0u).GetProperty<Vector3>(Dali::Actor::Property::SCALE);
+
+ Animation animation = Animation::New(0.5f);
+ animation.AnimateTo(Dali::Property(model, Dali::Actor::Property::SIZE), Vector3(600, 600, 600));
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(250);
+
+ application.SendNotification();
+
+ Vector3 scale2 = model.GetChildAt(0u).GetProperty<Vector3>(Dali::Actor::Property::SCALE);
+ DALI_TEST_NOT_EQUALS(scale, scale2, 0.1f, TEST_LOCATION);
+
+ END_TEST;
+}