Support Scene3D on gles 2.0
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene3d / utc-Dali-Model.cpp
index c219f93..3ba8059 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/common/map-wrapper.h>
+#include <dali/public-api/common/vector-wrapper.h>
 #include <stdlib.h>
 #include <iostream>
 
 #include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
 #include <dali/integration-api/events/touch-event-integ.h>
+#include <toolkit-environment-variable.h>
 #include <toolkit-event-thread-callback.h>
 
 #include <dali-scene3d/public-api/controls/model/model.h>
 #include <dali-scene3d/public-api/model-components/model-node.h>
 
+#include <dali-scene3d/public-api/model-motion/motion-data.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/blend-shape-index.h>
+#include <dali-scene3d/public-api/model-motion/motion-index/motion-transform-index.h>
+
+#include <dali-scene3d/public-api/loader/node-definition.h>
+
 #include <dali/devel-api/actors/camera-actor-devel.h>
 
 using namespace Dali;
@@ -52,8 +61,12 @@ const bool DEFAULT_MODEL_CHILDREN_FOCUSABLE = false;
  * Take from https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedCube
  */
 const char* TEST_GLTF_FILE_NAME                    = TEST_RESOURCE_DIR "/AnimatedCube.gltf";
+const char* TEST_GLTF_FILE_NAME_SAME_FILE          = TEST_RESOURCE_DIR "/AnimatedCube2.gltf";
+const char* TEST_GLTF_FILE_NAME_DIFF_META_FILE     = TEST_RESOURCE_DIR "/AnimatedCube3.gltf";
 const char* TEST_GLTF_ANIMATION_TEST_FILE_NAME     = TEST_RESOURCE_DIR "/animationTest.gltf";
+const char* TEST_GLTF_EXTRAS_FILE_NAME             = TEST_RESOURCE_DIR "/AnimatedMorphCubeAnimateNonZeroFrame.gltf";
 const char* TEST_GLTF_MULTIPLE_PRIMITIVE_FILE_NAME = TEST_RESOURCE_DIR "/simpleMultiplePrimitiveTest.gltf";
+const char* TEST_GLTF_MORPH_FILE_NAME              = TEST_RESOURCE_DIR "/AnimatedMorphCube.gltf";
 const char* TEST_DLI_FILE_NAME                     = TEST_RESOURCE_DIR "/arc.dli";
 const char* TEST_DLI_EXERCISE_FILE_NAME            = TEST_RESOURCE_DIR "/exercise.dli";
 
@@ -62,7 +75,7 @@ const char* TEST_DLI_EXERCISE_FILE_NAME            = TEST_RESOURCE_DIR "/exercis
  * These textures are based off version of Wave engine sample
  * Take from https://github.com/WaveEngine/Samples
  *
- * Copyright (c) 2023 Wave Coorporation
+ * Copyright (c) 2024 Wave Coorporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to
@@ -111,6 +124,39 @@ void        OnResourceReady(Control control)
   gResourceReadyCalled = true;
 }
 
+void ApplyAllMaterialPropertyRecursively(Scene3D::ModelNode modelNode, const std::vector<KeyValuePair>& materialPropertyValues)
+{
+  if(!modelNode)
+  {
+    return;
+  }
+
+  for(uint32_t primitiveIndex = 0u; primitiveIndex < modelNode.GetModelPrimitiveCount(); ++primitiveIndex)
+  {
+    Scene3D::ModelPrimitive primitive = modelNode.GetModelPrimitive(primitiveIndex);
+    if(primitive)
+    {
+      Scene3D::Material material = primitive.GetMaterial();
+      if(material)
+      {
+        for(const auto& keyValuePair : materialPropertyValues)
+        {
+          if(keyValuePair.first.type == Property::Key::Type::INDEX)
+          {
+            material.SetProperty(keyValuePair.first.indexKey, keyValuePair.second);
+          }
+        }
+      }
+    }
+  }
+
+  for(uint32_t childIndex = 0u; childIndex < modelNode.GetChildCount(); ++childIndex)
+  {
+    Scene3D::ModelNode childNode = Scene3D::ModelNode::DownCast(modelNode.GetChildAt(childIndex));
+    ApplyAllMaterialPropertyRecursively(childNode, materialPropertyValues);
+  }
+}
+
 } // namespace
 
 // Negative test case for a method
@@ -168,6 +214,133 @@ int UtcDaliModelNewP2(void)
   END_TEST;
 }
 
+int UtcDaliModelNewSameModelUrlCached(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliModelNew with same model");
+
+  // Set up trace debug
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+  DALI_TEST_CHECK(model);
+  Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+  DALI_TEST_CHECK(model2);
+
+  application.GetScene().Add(model);
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Test if there is at least 1 texture.\n");
+  int expectTextureCount = textureTrace.CountMethod("GenTextures");
+  DALI_TEST_GREATER(expectTextureCount, 0, TEST_LOCATION);
+
+  application.GetScene().Add(model2);
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Test if we reuse cached texture or not.\n");
+  int currentTextureCount = textureTrace.CountMethod("GenTextures");
+  DALI_TEST_EQUALS(currentTextureCount, expectTextureCount, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliModelNewSameResourceUrlCached01(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliModelNew with difference url but same model");
+
+  // Set up trace debug
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+  textureTrace.EnableLogging(true);
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+  DALI_TEST_CHECK(model);
+  Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_SAME_FILE); // Difference model that use same Images.
+  DALI_TEST_CHECK(model2);
+  Scene3D::Model model3 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_DIFF_META_FILE); // Difference model that use same Images, but difference metadata.
+  DALI_TEST_CHECK(model3);
+
+  application.GetScene().Add(model);
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Test if there is at least 1 texture.\n");
+  int expectTextureCount = textureTrace.CountMethod("GenTextures");
+  DALI_TEST_GREATER(expectTextureCount, 0, TEST_LOCATION);
+
+  application.GetScene().Add(model2);
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Test if we reuse cached texture or not.\n");
+  int currentTextureCount = textureTrace.CountMethod("GenTextures");
+  DALI_TEST_EQUALS(currentTextureCount, expectTextureCount, TEST_LOCATION);
+
+  application.GetScene().Add(model3);
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Test if we don't reuse cached texture, due to the metadata difference.\n");
+  currentTextureCount = textureTrace.CountMethod("GenTextures");
+  DALI_TEST_GREATER(currentTextureCount, expectTextureCount, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliModelNewSameResourceUrlCached02(void)
+{
+  /// Make we don't use mutiple thread loading for this UTC.
+  EnvironmentVariable::SetTestEnvironmentVariable("DALI_ASYNC_MANAGER_THREAD_POOL_SIZE", "1");
+  EnvironmentVariable::SetTestEnvironmentVariable("DALI_ASYNC_MANAGER_LOW_PRIORITY_THREAD_POOL_SIZE", "1");
+
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliModelNew with difference url but same model");
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+  DALI_TEST_CHECK(model);
+  Scene3D::Model model2 = Scene3D::Model::New(TEST_GLTF_FILE_NAME_SAME_FILE);
+  DALI_TEST_CHECK(model2);
+
+  application.GetScene().Add(model);
+  application.GetScene().Add(model2);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
 // Positive test case for a method
 int UtcDaliModelDownCast(void)
 {
@@ -417,10 +590,10 @@ int UtcDaliModelSetImageBasedLightSource01(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(7u);
-  Texture specularTexture = textureSet.GetTexture(8u);
+  Texture diffuseTexture  = textureSet.GetTexture(8u);
+  Texture specularTexture = textureSet.GetTexture(9u);
 
   gResourceReadyCalled = false;
   DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
@@ -436,8 +609,8 @@ int UtcDaliModelSetImageBasedLightSource01(void)
   DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
 
   TextureSet newTextureSet      = renderer.GetTextures();
-  Texture    newDiffuseTexture  = newTextureSet.GetTexture(7u);
-  Texture    newSpecularTexture = newTextureSet.GetTexture(8u);
+  Texture    newDiffuseTexture  = newTextureSet.GetTexture(8u);
+  Texture    newSpecularTexture = newTextureSet.GetTexture(9u);
 
   DALI_TEST_NOT_EQUALS(diffuseTexture, newDiffuseTexture, 0.0f, TEST_LOCATION);
   DALI_TEST_NOT_EQUALS(specularTexture, newSpecularTexture, 0.0f, TEST_LOCATION);
@@ -474,16 +647,16 @@ int UtcDaliModelSetImageBasedLightSource02(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(7u);
-  Texture specularTexture = textureSet.GetTexture(8u);
+  Texture diffuseTexture  = textureSet.GetTexture(8u);
+  Texture specularTexture = textureSet.GetTexture(9u);
 
   // if url is empty, loading is not requested.
   model.SetImageBasedLightSource("", "");
 
-  Texture newDiffuseTexture  = textureSet.GetTexture(7u);
-  Texture newSpecularTexture = textureSet.GetTexture(8u);
+  Texture newDiffuseTexture  = textureSet.GetTexture(8u);
+  Texture newSpecularTexture = textureSet.GetTexture(9u);
 
   DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION);
   DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION);
@@ -518,10 +691,10 @@ int UtcDaliModelSetImageBasedLightSource03(void)
   DALI_TEST_CHECK(renderer);
 
   TextureSet textureSet = renderer.GetTextures();
-  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 9u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet.GetTextureCount(), 10u, TEST_LOCATION);
 
-  Texture diffuseTexture  = textureSet.GetTexture(7u);
-  Texture specularTexture = textureSet.GetTexture(8u);
+  Texture diffuseTexture  = textureSet.GetTexture(8u);
+  Texture specularTexture = textureSet.GetTexture(9u);
 
   gResourceReadyCalled = false;
   DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
@@ -536,8 +709,8 @@ int UtcDaliModelSetImageBasedLightSource03(void)
 
   DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
 
-  Texture newDiffuseTexture  = textureSet.GetTexture(7u);
-  Texture newSpecularTexture = textureSet.GetTexture(8u);
+  Texture newDiffuseTexture  = textureSet.GetTexture(8u);
+  Texture newSpecularTexture = textureSet.GetTexture(9u);
 
   DALI_TEST_EQUALS(diffuseTexture, newDiffuseTexture, TEST_LOCATION);
   DALI_TEST_EQUALS(specularTexture, newSpecularTexture, TEST_LOCATION);
@@ -1135,8 +1308,7 @@ int UtcDaliModelCameraGenerate02(void)
   CameraActor appliedCamera;
   DALI_TEST_EQUALS(model.ApplyCamera(0u, appliedCamera), false, TEST_LOCATION); // Cannot apply into empty camera.
 
-  auto CompareCameraProperties = [](CameraActor lhs, CameraActor rhs, const char* location)
-  {
+  auto CompareCameraProperties = [](CameraActor lhs, CameraActor rhs, const char* location) {
     DALI_TEST_EQUALS(lhs.GetProperty<int>(Dali::CameraActor::Property::PROJECTION_MODE), rhs.GetProperty<int>(Dali::CameraActor::Property::PROJECTION_MODE), TEST_LOCATION);
     DALI_TEST_EQUALS(lhs.GetProperty<float>(Dali::CameraActor::Property::NEAR_PLANE_DISTANCE), rhs.GetProperty<float>(Dali::CameraActor::Property::NEAR_PLANE_DISTANCE), TEST_LOCATION);
 
@@ -1258,6 +1430,72 @@ int UtcDaliModelResourceReady(void)
   END_TEST;
 }
 
+int UtcDaliModelResourceReady02(void)
+{
+  tet_infoline("Test model load successfully even if shader language version is low\n");
+  ToolkitTestApplication application;
+
+  auto originalShaderVersion = application.GetGlAbstraction().GetShaderLanguageVersion();
+
+  // Change the shader language version forcely!
+  application.GetGlAbstraction().mShaderLanguageVersion = 200;
+
+  try
+  {
+    gOnRelayoutCallBackCalled = false;
+    gResourceReadyCalled      = false;
+    Scene3D::Model model      = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME);
+    model.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+    model.OnRelayoutSignal().Connect(OnRelayoutCallback);
+    model.ResourceReadySignal().Connect(OnResourceReady);
+    DALI_TEST_EQUALS(model.IsResourceReady(), false, TEST_LOCATION);
+
+    // Sanity check
+    DALI_TEST_CHECK(!gOnRelayoutCallBackCalled);
+    DALI_TEST_CHECK(!gResourceReadyCalled);
+
+    application.GetScene().Add(model);
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, false, TEST_LOCATION);
+    DALI_TEST_EQUALS(model.IsResourceReady(), true, TEST_LOCATION);
+    DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+
+    // Change material information, for line coverage.
+    auto modelNode = model.FindChildModelNodeByName("AnimatedMorphCube");
+    DALI_TEST_CHECK(modelNode);
+    DALI_TEST_GREATER(modelNode.GetModelPrimitiveCount(), 0u, TEST_LOCATION);
+    auto modelPrimitive = modelNode.GetModelPrimitive(0u);
+    DALI_TEST_CHECK(modelPrimitive);
+    auto material = modelPrimitive.GetMaterial();
+    DALI_TEST_CHECK(material);
+
+    auto originBaseColorFactor = material.GetProperty<Dali::Vector4>(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR);
+    auto expectBaseColorFactor = Vector4(originBaseColorFactor.r + 0.05f, originBaseColorFactor.g - 0.05f, originBaseColorFactor.b, originBaseColorFactor.a);
+    material.SetProperty(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR, expectBaseColorFactor);
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS(material.GetProperty<Dali::Vector4>(Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR), expectBaseColorFactor, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(false);
+  }
+
+  // Revert shader version. We should revert it even if UTC failed.
+  application.GetGlAbstraction().mShaderLanguageVersion = originalShaderVersion;
+
+  END_TEST;
+}
+
 int UtcDaliModelResourceCacheCheck(void)
 {
   ToolkitTestApplication application;
@@ -1329,7 +1567,7 @@ int UtcDaliModelResourceCacheCheck(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
   application.SendNotification();
   application.Render();
 
@@ -1346,16 +1584,16 @@ int UtcDaliModelResourceCacheCheck(void)
   // but all the other textures are still the same
   TextureSet textureSet2 = renderer2.GetTextures();
   TextureSet textureSet3 = renderer3.GetTextures();
-  DALI_TEST_EQUALS(textureSet2.GetTextureCount(), 9u, TEST_LOCATION);
-  DALI_TEST_EQUALS(textureSet3.GetTextureCount(), 9u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet2.GetTextureCount(), 10u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureSet3.GetTextureCount(), 10u, TEST_LOCATION);
 
   for(uint32_t i = 0; i < 7u; i++)
   {
     DALI_TEST_EQUALS(textureSet2.GetTexture(i), textureSet3.GetTexture(i), TEST_LOCATION);
   }
 
-  DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(7u), textureSet3.GetTexture(7u), 0.0f, TEST_LOCATION);
-  DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(8u), textureSet3.GetTexture(8u), 0.0f, TEST_LOCATION);
+  DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(8u), textureSet3.GetTexture(7u), 0.0f, TEST_LOCATION);
+  DALI_TEST_NOT_EQUALS(textureSet2.GetTexture(9u), textureSet3.GetTexture(8u), 0.0f, TEST_LOCATION);
 
   END_TEST;
 }
@@ -1488,3 +1726,266 @@ int UtcDaliModelSizeChange2(void)
 
   END_TEST;
 }
+
+int UtcDaliModelRetrieveBlendShapeNames(void)
+{
+  tet_infoline(" UtcDaliModelRetrieveBlendShapeByName.");
+
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_EXTRAS_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector3(300, 300, 300));
+  application.GetScene().Add(model);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(model.GetChildCount(), 1u, TEST_LOCATION);
+
+  // Get target ModelNode that has extras
+  Scene3D::ModelNode expectNode = model.FindChildModelNodeByName("AnimatedMorphCube");
+
+  // Pair of expected blend shape index from expectNode.
+  std::map<std::string, Scene3D::Loader::BlendShapes::Index> expectBlendShapeNames = {
+    {"Target_0", 0u},
+    {"Target_1", 1u},
+  };
+
+  std::vector<std::string> blendShapeNameList;
+  model.RetrieveBlendShapeNames(blendShapeNameList);
+
+  DALI_TEST_EQUALS(blendShapeNameList.size(), expectBlendShapeNames.size(), TEST_LOCATION);
+  for(auto i = 0u; i < blendShapeNameList.size(); ++i)
+  {
+    const auto& name = blendShapeNameList[i];
+    tet_printf("Check retrieved blendshape name : %s\n", name.c_str());
+
+    const auto& iter = expectBlendShapeNames.find(name);
+    DALI_TEST_CHECK(iter != expectBlendShapeNames.end());
+
+    std::vector<Scene3D::ModelNode> nodeList;
+    model.RetrieveModelNodesByBlendShapeName(name, nodeList);
+    DALI_TEST_EQUALS(nodeList.size(), 1u, TEST_LOCATION);
+    DALI_TEST_EQUALS(nodeList[0], expectNode, TEST_LOCATION);
+    DALI_TEST_EQUALS(nodeList[0].GetBlendShapeIndexByName(name), iter->second, TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliModelGenerateMotionDataAnimation01(void)
+{
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+  application.GetScene().Add(model);
+
+  gResourceReadyCalled = false;
+  model.ResourceReadySignal().Connect(&OnResourceReady);
+  DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+
+  KeyFrames floatKeyFrames = KeyFrames::New();
+  floatKeyFrames.Add(0.0f, 1.0f);
+  floatKeyFrames.Add(1.0f, 0.5f);
+
+  float               duration   = 3.0f;
+  Scene3D::MotionData motionData = Scene3D::MotionData::New(duration);
+  motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f));
+  motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames));
+  motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f));
+  motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames));
+
+  Animation generatedAnimation = model.GenerateMotionDataAnimation(motionData);
+  DALI_TEST_CHECK(generatedAnimation);
+  DALI_TEST_EQUALS(generatedAnimation.GetDuration(), duration, TEST_LOCATION);
+
+  Scene3D::MotionData invalidMotionData = Scene3D::MotionData::New(duration);
+  invalidMotionData.Add(Scene3D::MotionTransformIndex::New("NotAnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f));
+  invalidMotionData.Add(Scene3D::MotionTransformIndex::New("NotAnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames));
+  invalidMotionData.Add(Scene3D::BlendShapeIndex::New("NotAnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f));
+  invalidMotionData.Add(Scene3D::BlendShapeIndex::New("NotAnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames));
+
+  generatedAnimation = model.GenerateMotionDataAnimation(invalidMotionData);
+  DALI_TEST_CHECK(!generatedAnimation); // Animation should be empty if motion data have invalid index.
+
+  END_TEST;
+}
+
+int UtcDaliModelSetMotionData(void)
+{
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_MORPH_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+  application.GetScene().Add(model);
+
+  gResourceReadyCalled = false;
+  model.ResourceReadySignal().Connect(&OnResourceReady);
+  DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+
+  KeyFrames floatKeyFrames = KeyFrames::New();
+  floatKeyFrames.Add(0.0f, 1.0f);
+  floatKeyFrames.Add(1.0f, 0.5f);
+
+  float               duration   = 3.0f;
+  Scene3D::MotionData motionData = Scene3D::MotionData::New(duration);
+  motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Y), Scene3D::MotionValue::New(2.0f));
+  motionData.Add(Scene3D::MotionTransformIndex::New("AnimatedMorphCube", Scene3D::MotionTransformIndex::TransformType::SCALE_Z), Scene3D::MotionValue::New(floatKeyFrames));
+  motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 0), Scene3D::MotionValue::New(0.5f));
+  motionData.Add(Scene3D::BlendShapeIndex::New("AnimatedMorphCube", 1), Scene3D::MotionValue::New(floatKeyFrames));
+
+  auto cubeModelNode = model.FindChildModelNodeByName("AnimatedMorphCube");
+
+  float expectScaleX = cubeModelNode.GetProperty<float>(Actor::Property::SCALE_X);
+
+  model.SetMotionData(motionData);
+
+  DALI_TEST_EQUALS(cubeModelNode.GetProperty<float>(Actor::Property::SCALE_X), expectScaleX, TEST_LOCATION);
+  DALI_TEST_EQUALS(cubeModelNode.GetProperty<float>(Actor::Property::SCALE_Y), 2.0f, TEST_LOCATION);
+  DALI_TEST_EQUALS(cubeModelNode.GetProperty<float>(Actor::Property::SCALE_Z), 0.5f, TEST_LOCATION); ///< Last value of keyframes
+
+  END_TEST;
+}
+
+int UtcDaliModelBlendShapeMotionDataByName(void)
+{
+  ToolkitTestApplication application;
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_EXTRAS_FILE_NAME);
+  model.SetProperty(Dali::Actor::Property::SIZE, Vector2(50, 50));
+  application.GetScene().Add(model);
+
+  gResourceReadyCalled = false;
+  model.ResourceReadySignal().Connect(&OnResourceReady);
+  DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+
+  KeyFrames floatKeyFrames = KeyFrames::New();
+  floatKeyFrames.Add(0.0f, 0.5f);
+  floatKeyFrames.Add(1.0f, 1.0f);
+
+  float               duration   = 3.0f;
+  Scene3D::MotionData motionData = Scene3D::MotionData::New(duration);
+  motionData.Add(Scene3D::BlendShapeIndex::New("Target_0"), Scene3D::MotionValue::New(0.5f));
+  motionData.Add(Scene3D::BlendShapeIndex::New("Target_1"), Scene3D::MotionValue::New(floatKeyFrames));
+
+  Animation generatedAnimation = model.GenerateMotionDataAnimation(motionData);
+  DALI_TEST_CHECK(generatedAnimation);
+  DALI_TEST_EQUALS(generatedAnimation.GetDuration(), duration, TEST_LOCATION);
+
+  model.SetMotionData(motionData);
+
+  // Get target ModelNode that has extras
+  Scene3D::ModelNode expectNode    = model.FindChildModelNodeByName("AnimatedMorphCube");
+  auto               propertyIndex = expectNode.GetPropertyIndex(motionData.GetIndex(0u).GetPropertyName(expectNode));
+
+  DALI_TEST_CHECK(propertyIndex != Property::INVALID_INDEX);
+  DALI_TEST_EQUALS(expectNode.GetProperty<float>(propertyIndex), 0.5f, TEST_LOCATION);
+
+  propertyIndex = expectNode.GetPropertyIndex(motionData.GetIndex(1u).GetPropertyName(expectNode));
+  DALI_TEST_CHECK(propertyIndex != Property::INVALID_INDEX);
+  DALI_TEST_EQUALS(expectNode.GetProperty<float>(propertyIndex), 1.0f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliModelMaterialUniformChange(void)
+{
+  ToolkitTestApplication application;
+
+  static std::vector<UniformData> customUniforms =
+    {
+      UniformData("uColorFactor", Property::Type::VECTOR4),
+      UniformData("uBaseColorTextureTransformAvailable", Property::Type::FLOAT),
+      UniformData(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), Property::Type::FLOAT),
+      UniformData(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), Property::Type::FLOAT),
+    };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  auto& gl = application.GetGlAbstraction();
+
+  Scene3D::Model model = Scene3D::Model::New(TEST_GLTF_FILE_NAME);
+
+  gResourceReadyCalled = false;
+  model.ResourceReadySignal().Connect(&OnResourceReady);
+
+  float expectIblFactor = 0.5f;
+  model.SetImageBasedLightSource(TEST_DIFFUSE_TEXTURE, TEST_SPECULAR_TEXTURE, expectIblFactor);
+  DALI_TEST_EQUALS(model.GetImageBasedLightScaleFactor(), expectIblFactor, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(gResourceReadyCalled, false, TEST_LOCATION);
+  application.GetScene().Add(model);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait 3 task. (Load 1 model + Load 2 IBL)
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(gResourceReadyCalled, true, TEST_LOCATION);
+  DALI_TEST_EQUALS(model.GetImageBasedLightScaleFactor(), expectIblFactor, TEST_LOCATION);
+
+  // Check uniform values before change material value
+  Vector4 expectBaseColorFactor = Vector4(1.000f, 0.766f, 0.336f, 1.0f); // Defined at AnimatedCube.gltf
+  float   expectTransformValid  = 0.0f;                                  ///< Note : This value will be true when gltf have BaseColorTexture, and use KHR_texture_transform extension.
+  float   expectMaxLOD          = 5.0f;                                  ///< Note : The number of LOD what TEST_SPECULAR_TEXTURE file has is 5.
+
+  tet_printf("Check uniform value result\n");
+  DALI_TEST_EQUALS(gl.CheckUniformValue<Vector4>("uColorFactor", expectBaseColorFactor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>("uBaseColorTextureTransformAvailable", expectTransformValid), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), expectMaxLOD), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), expectIblFactor), true, TEST_LOCATION);
+
+  // Change all materials in Model.
+  expectBaseColorFactor = Color::BLUE;
+
+  Scene3D::ModelNode rootModelNode = model.GetModelRoot();
+  DALI_TEST_CHECK(rootModelNode);
+  ApplyAllMaterialPropertyRecursively(rootModelNode, {{Dali::Scene3D::Material::Property::BASE_COLOR_FACTOR, expectBaseColorFactor}});
+
+  application.SendNotification();
+  application.Render();
+
+  tet_printf("Check whether uniform values are not changed instead what we change now\n");
+  DALI_TEST_EQUALS(gl.CheckUniformValue<Vector4>("uColorFactor", expectBaseColorFactor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>("uBaseColorTextureTransformAvailable", expectTransformValid), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>(Scene3D::Loader::NodeDefinition::GetIblMaxLodUniformName().data(), expectMaxLOD), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gl.CheckUniformValue<float>(Scene3D::Loader::NodeDefinition::GetIblScaleFactorUniformName().data(), expectIblFactor), true, TEST_LOCATION);
+
+  END_TEST;
+}
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