#include <dali-test-suite-utils.h>
#include <string_view>
-#include "dali-scene-loader/public-api/gltf2-loader.h"
-#include "dali-scene-loader/public-api/load-result.h"
-#include "dali-scene-loader/public-api/resource-bundle.h"
-#include "dali-scene-loader/public-api/scene-definition.h"
-#include "dali-scene-loader/public-api/shader-definition-factory.h"
+#include "dali-scene3d/public-api/loader/gltf2-loader.h"
+#include "dali-scene3d/public-api/loader/load-result.h"
+#include "dali-scene3d/public-api/loader/resource-bundle.h"
+#include "dali-scene3d/public-api/loader/scene-definition.h"
+#include "dali-scene3d/public-api/loader/shader-definition-factory.h"
using namespace Dali;
-using namespace Dali::SceneLoader;
+using namespace Dali::Scene3D::Loader;
#define DALI_TEST_THROW(expression, exception, predicate) \
{ \