// Enable debug log for test coverage
#define DEBUG_ENABLED 1
+#include <dali-scene3d/internal/loader/json-util.h>
+#include <dali-scene3d/public-api/loader/dli-loader.h>
+#include <dali-scene3d/public-api/loader/load-result.h>
+#include <dali-scene3d/public-api/loader/resource-bundle.h>
+#include <dali-scene3d/public-api/loader/scene-definition.h>
#include <dali-test-suite-utils.h>
#include <string_view>
-#include "dali-scene3d/internal/loader/json-util.h"
-#include "dali-scene3d/public-api/loader/dli-loader.h"
-#include "dali-scene3d/public-api/loader/load-result.h"
-#include "dali-scene3d/public-api/loader/resource-bundle.h"
-#include "dali-scene3d/public-api/loader/scene-definition.h"
using namespace Dali;
using namespace Dali::Scene3D::Loader;
std::vector<AnimationDefinition> animations;
std::vector<AnimationGroupDefinition> animGroups;
+ SceneMetadata metaData;
+
LoadResult output{
resources,
scene,
+ metaData,
animations,
animGroups,
cameraParameters,